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Messages - Tito

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1
12233038 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 5, Size: 5
java.lang.IndexOutOfBoundsException: Index: 5, Size: 5
   at java.util.ArrayList.rangeCheck(ArrayList.java:659)
   at java.util.ArrayList.get(ArrayList.java:435)
   at com.dp.advancedgunnerycontrol.combatgui.agccombatgui.WeaponGroupAction.onHover(WeaponGroupAction.kt:24)
   at com.dp.advancedgunnerycontrol.combatgui.GuiBase$addButtonGroup$group$1.onHover(GuiBase.kt:93)
   at com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup.advance(DataButtonGroup.kt:85)
   at com.dp.advancedgunnerycontrol.combatgui.GuiBase.advance(GuiBase.kt:179)
   at com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCCombatGui.advance(AGCCombatGui.kt:158)
   at com.dp.advancedgunnerycontrol.WeaponControlPlugin.advance(WeaponControlPlugin.kt:51)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Got this when trying to add a tag to a weapon which i think was of LouLan mod on a ship of the same mod.

2
Mods / Re: [0.95.1a] prv Starworks v26.3 (2023-04-27)
« on: April 30, 2023, 04:50:09 PM »
Hey, the hullmod Gravitic anchor is not showing up in list after using BP and cannot be added to a ship using console commands.

3
Mods / Re: [0.95a] Capture Officers and Crew
« on: January 21, 2023, 07:54:32 PM »
There is no officer dropping from fleets whatsoever, from any faction. Do you know why could that be?

4
Is it possible to add a tag "only fire at overloaded ships"?

5
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: January 04, 2023, 01:23:35 PM »
Filter hullmods? I'm not using that mod.

6
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: January 02, 2023, 03:52:08 PM »
Iron shell hullmods not showing up even using "allhullmods" after Nexerelin update.

7
Mods / Re: [0.95.1a-rc6] Filter Hullmods
« on: December 30, 2022, 10:27:52 PM »
Does it apply to the dozens hullmods from mods?

8
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: December 30, 2022, 11:41:48 AM »
Is it intended that any faction (in this case Legio, hostile to VIC) can build the facility necessary to mitigate the effects of viral bombardment?

9
Another thing that i just found out. The railguns are not working unless i have devmode enabled.

10
Can you also add a rift to a planet using console commands mod? I tried that and the option to use it didn't appear in the menu.

Try adding the rift generator industry, i remember doing that once and it working. it certainly works for all of the other derelict industries

Yes, i tried that and it didn't work. Also when i use survey, a condition "fully autonomous colony" shows up in all planets. Which is a yunru mod condition, not sure which one. I tried it with yunru's mods disabled and didn't work either, so it must be something else. Certainly there is conflict with some mod. I got 100 mods in this campaign.

11
I have found one of those too and it wasn't a rift generator. :(

I just did a quick check on 3 ruins and they all came up what they should be, including a rift generator. So i'm not whats causing all of your mismatches

Can you also add a rift to a planet using console commands mod? I tried that and the option to use it didn't appear in the menu.

12
I have found one of those too and it wasn't a rift generator. :(

13
Mods / Re: [0.95.1a] Interstellar Federation (refurbished)
« on: December 28, 2022, 07:41:00 AM »
Is it possible to decrease the sound and light from Cain?

14
Mods / Re: [0.95.1a] Adjusted Sector
« on: December 28, 2022, 06:57:44 AM »
Any chance this can be added in place of Grande sector midgame?

15
Is it working properly when i find 15 ancient laboratories and 0 rift generators? I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. Thought that this was supposed to be a rift generator. I guess it's a problem with grand sector. I'd like to know your opinion.

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