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Starsector 0.98a is out! (03/27/25)

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Messages - steve1592

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1
Mods / Re: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion
« on: February 10, 2025, 01:08:28 PM »
Is there an update coming? I'd like to make use of underground arcology but it seems bugged.

2
SirHartley is back! When will hidden arcology get fixed :)

3
Mods / Re: [0.97a] Unknown Skies 2.0.0
« on: July 02, 2024, 06:47:13 PM »
All of a sudden I've stopped getting any planetary conditions on any planet I survey. I use adjusted sector as well.

4
Mods / Re: [0.97a] Missile Ship Overhaul 1.2.7
« on: March 14, 2024, 10:02:21 AM »
Had to uninstall the mod because the contacts who buy and sell ships would pretty much always be obsessed with ships from this mod. Kind of ruined the functionality of that feature. For example if there was a potential ship sale they would always want missle ships. Or if ships were for sale they would offer missile ships. I play with Nexerelin.

5
Mods / Re: SCAV-CO Ship/Weapon Pack
« on: March 13, 2024, 01:32:04 PM »
Great mod glad it's on the forums

6
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« on: March 12, 2024, 01:24:16 PM »
Recent update Save compatible?

7
It works had to dig up the most recent version of HTE because I believe some mod requires drg_sheen fighter which only the most recent version of HTE has.

8
Mods / Re: [0.96a] Bultach Coalition v1.1.3
« on: March 10, 2024, 09:41:54 AM »
I also get a ork_rotory weapon crash when I try to add this mod to a save.

9
Actually I had an outdated HTE which I believe is the issue will test tomorrow.

10
So I like to add your mod to a campaign that is in progress with Nexerelin all factions spawn enabled. This way I get the weapons and ships without the market bloat. Unfortunetely, everytime I try to add your mod to a game in progress it crashes with this error. Specifically when I try to load a save.

Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fighter wing with id [drg_sheen] not found for faction [zea_dawn]
java.lang.RuntimeException: Fighter wing with id [drg_sheen] not found for faction [zea_dawn]

Redownloaded and isolated it to just your mod. And the error is weird because zea_down is from knights of ludd. So maybe a crossmod conflict. I don't know.

11
Mods / Re: [0.96a] Experimental Hull Modifications 0.8.6a
« on: March 03, 2024, 04:53:11 PM »
Well it turns out I just needed to redownload the mod. Its working now. Must have been a corrupted download.

12
Mods / Re: [0.96a] Experimental Hull Modifications 0.8.6a
« on: March 03, 2024, 03:06:04 PM »
Yes I have the latest versions of lunalib and lazylib. I cant even click on different experimental hullmods as soon as I hover over it my game crashes. If it works for you maybe there is some cross mod conflicts going on. I have a lot of mods installed. I'll start cutting some of them out to see if it makes a difference.

13
Mods / Re: [0.96a] Experimental Hull Modifications 0.8.6a
« on: March 03, 2024, 10:40:56 AM »
Quote
I tried replicating this issue. So far, I haven't had a crash. So maybe EHM works with a version change. However I want you to tell me what specific hullmod crashed the game when you were modding the Prometheus?

experimental hullmod category crashed my game twice when I hovered over it.

14
Mods / Re: [0.96a] Experimental Hull Modifications 0.8.6a
« on: March 03, 2024, 10:37:38 AM »
I'm going to wait for it to get patched to .97 cause when I'm on the refit screen and I slide over that option the game CTD. I talked to the mod author on discord and he says he plans on updating it, so I'll wait till then.

15
Mods / Re: [0.96a] Exotica Technologies v1.8.5 - updated Jan 21st
« on: February 29, 2024, 01:24:10 PM »
Me too. Can't wait for more good stuff.

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