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Messages - Blasphedon

Pages: [1] 2
1
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a
« on: May 27, 2023, 11:56:05 PM »
So i cant figure out how to add the special hull mods for the Eyeseau.
Spoiler
I got the go ahead from Alexandra Yamato. Went back and got the ability for the abiltiy bar, but i cant find anything under the hull mods. Any ideas?
[close]


2
Mods / Re: [0.96a] Automated Commands
« on: May 22, 2023, 09:03:58 PM »
https://fractalsoftworks.com/forum/index.php?topic=21569.0 for the Modern carriers mod. as for sutopia's contact info idk it. Havent seen him on for a while.

3
Mods / Re: [0.96a] Automated Commands
« on: May 17, 2023, 09:58:16 AM »
what are the plans for carrier orders? Asking because modern carriers was one of my favorite mods specifically because it had a hull mod to make carriers regroup there wings at certain thresholds to keep them from running low on replacement and becoming useless.

4
posted in player tech support

5
whats the link for the discord?

6
Been running into an issue that been bricking my saves. Ill get into a battle and sometime into it the game with freezes to the point where I have to close it. When I go to reload it'll give me an error unable to load saved game. I'll look down through the debugging info and class[6]      :exoticatechnologies.modification.conditions.impl.minimumcrew is the only thing I can identify that comes from a mod. This is the second save I've had brick on me like this. I've started over a couple of times trying different things but it feels entirely random. The game will freeze when fighting any faction, it just does it randomly. And it save wont brick up every time, but when it does its gg on that save. download the recent fixes you put out but still get the same error. Wish I could give you and error log but I don't know how to pull debugging info.

7
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: January 11, 2023, 08:43:58 PM »
anyone know where i can find the artwork at? been using the mod and finally watch ironclads video on it and now i really really really want the artwork. anyone?

8
Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.2.0
« on: January 11, 2023, 11:28:40 AM »
tyty

9
Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.2.0
« on: January 10, 2023, 07:46:49 PM »
Hey Freaky, what mod is that ship from? Been looking for it but cant seem to find it.

10
Modding / Re: [0.95.1a] Aegis Combat System v0.1.0
« on: January 03, 2023, 03:08:23 AM »
got a crash on startup

crash code here
Spoiler
209808 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.hullmods.AegisCombatSystem]
java.lang.RuntimeException: Error loading [data.hullmods.AegisCombatSystem]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/hullmods/AegisCombatSystem.java', Line 40, Column 15: Cannot determine simple type name "Logger"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/hullmods/AegisCombatSystem.java', Line 40, Column 15: Cannot determine simple type name "Logger"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:10174)
   at org.codehaus.janino.UnitCompiler.getReferenceType(UnitCompiler.java:5398)
   at org.codehaus.janino.UnitCompiler.getReferenceType(UnitCompiler.java:5207)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:5188)
   at org.codehaus.janino.UnitCompiler.access$12600(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$16.visitReferenceType(UnitCompiler.java:5119)
   at org.codehaus.janino.Java$ReferenceType.accept(Java.java:2880)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:5159)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1656)
   at org.codehaus.janino.UnitCompiler.access$800(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$4.visitFieldDeclaration(UnitCompiler.java:933)
   at org.codehaus.janino.Java$FieldDeclaration.accept(Java.java:1818)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:958)
   at org.codehaus.janino.UnitCompiler.initializeInstanceVariablesAndInvokeInstanceIn itializers(UnitCompiler.java:6101)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2284)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:518)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:393)
   at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:347)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1139)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:354)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:322)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:224)
   ... 5 more
[close]

11
Bug Reports & Support (modded) / Fatal:null error crashing
« on: January 02, 2023, 08:20:26 AM »
had this error crash my game a few times now. all i can tell is that it seems to happen while im changing things around on my ships.

crash code here
Spoiler
1758587 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.coreui.refit.auto.A.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.ui.Q.setSize(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.ÓÔ0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.createUI(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.refit.oOOo.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

List of enabled mods here
Spoiler
Fighter Expansion
adjustable_skill_thresholds
AdvancedGunneryControl
Another Portrait Pack
Arsenal Expansion
Attuned Drive Field Hullmod
Autosave
Beyond the Sector
Carter's Freetraders
ClearCommands
Combat Misc Utils
Console Commands
Dassault-Mikoyan Engineering
Diktat Enhancement
DIY Planets
Exotica Technologies
Machina Void Shipyards
Fast Engine Rendering
Fleet Size By DP
Flux Reticle
Furry Portrait Pack
Girls Frontline Portrait Pack
Girls Frontline Portrait Pack Part 2
Grand.Colonies
GraphicsLib
Hexagonal Shieldidgeridoos
Hostile Intercept (and Autopause!)
Industrial.Evolution
Interstellar Imperium
Iron Shell
Kadur Remnant
LazyLib
Leading Pip
Legacy of Arkgneisis
Logistics Notifications
Luddic Enhancement
Magellan Protectorate
MagicLib
Mayasuran Navy
Missing Ships
Modified Industry Requirements
More HullMods
Nexerelin
Officer Extension
Pearson Exotronics
Planetary Shield: Access Control
Progressive S-Mods
Pulse Industry
QoL Pack
Roider Union
ScalarTech Solutions
Scaling Skill Limits
Secrets of the Frontier
Seeker - Unidentified Contact
Ship/Weapon Pack
Slightly Better Tech-Mining
Special Hullmod Upgrades
Arma Armatura
Starship Legends
Stellar Networks
Tahlan Shipworks
Underworld
Unknown Skies
Unofficial New Game Plus
Vayra's Ship Pack
VIC
[close]

i would really like to know which mods i have that could be causing this since 1 finally found the thread to fix perma gen space crashing and added more mods. if anyone can help me plz do

Edit:
Nvm figured it out.

12
Modding / Re: [0.95.1a] Aegis Combat System v0.1.0
« on: January 02, 2023, 07:45:15 AM »
whoever took the picture in CIC has some balls.

13
Mods / Re: [0.95.1a] Diktat Enhancement 1.2.0c
« on: November 26, 2022, 07:12:35 PM »
Love the mod. the diktat was unpowered when it came to defending their system. my only concern, and its a more of an ocd thing, is that the tripad cant keep up with how many planets orbit bardonia. once the 4 cap is reached it shoves them all behind the last shown one.

14
If thats how its supposed to work then i guess its just a false alarm outside of having 2 extra officers sitting the in manager. Thought it was a shared buff for the "whole" ship.

15
Got the most recent update, but its still doing the same thing, or atleast thats what it seems. Changed my load out for 9 total fighters. Put it on the central part, get 1 officer. put it on either side get 4.

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