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Messages - lustfull

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1
BUG REPORT: the stalwart's system will sometime pass through the enemy shield  , and even simetime send some EM flack at a enemy future position or directly on the enemy ship.

2
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: April 08, 2024, 03:49:41 AM »
Bug report: the c-stim and the silversword system sometimes acts like I disabled the Bullet time effects despite it being still on.

Also the drug consumption isn't steady. sometimes the system will consume 1 drug per battle, and sometimes it will consume X amount on drugs corresponding to the number of times I used it in battle.

3
Mods / Re: [0.97a] The Knights of Ludd
« on: April 08, 2024, 03:32:56 AM »
The ship's armour plate with weapons on it are still able to shoot despite the damper field being active.
And after that , they have the balls to moan about you for using " Moloch's tech".

4
Mods / Re: [0.97a] The Knights of Ludd
« on: April 08, 2024, 02:00:12 AM »
i already use the latest version.

5
Mods / Re: [0.97a] The Knights of Ludd
« on: April 07, 2024, 04:25:33 PM »
bug report: the game crash when i go to the big red anomaly system , which also has a blue giant with a coronal hypershunt and crash the moment i am about to see the hyper shunt.

i hope this is the good log.

257665 [Thread-2] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Mining Station, faction: Hegemony
257880 [Thread-2] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
257880 [Thread-2] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
257894 [Thread-6] INFO  sound.O  - Cleaning up music with id [zea_elysian_system.ogg]
257894 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [zea_elysian_system.ogg]
257898 [Thread-8] INFO  sound.OooO  - Playing music with id [zea_elysian_system.ogg]
258390 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: class com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to class com.fs.starfarer.campaign.fleet.CampaignFleet (com.fs.starfarer.campaign.BaseLocation$LocationToken and com.fs.starfarer.campaign.fleet.CampaignFleet are in unnamed module of loader 'app')
java.lang.ClassCastException: class com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to class com.fs.starfarer.campaign.fleet.CampaignFleet (com.fs.starfarer.campaign.BaseLocation$LocationToken and com.fs.starfarer.campaign.fleet.CampaignFleet are in unnamed module of loader 'app')
   at com.fs.starfarer.campaign.CircularFleetOrbit.setEntity(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseLocation$LocationToken.setOrbit(Unknown Source) ~[port_obf.jar:?]
   at fleetjour.scripts.objects.JournalEntry.makeDoubleWithSameOrbit(JournalEntry.kt:56) ~[?:?]
   at fleetjour.scripts.objects.JournalEntry.<init>(JournalEntry.kt:29) ~[?:?]
   at fleetjour.scripts.EntryWriter.writeQuickEntry(EntryWriter.kt:209) ~[?:?]
   at fleetjour.scripts.AutoWriterScript.reportEntityDiscovered(AutoWriterScript.kt:34) ~[?:?]
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEntityDiscovered(ListenerUtil.java:130) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.campaign.listeners.CoreDiscoverEntityPlugin.discoverEntity(CoreDiscoverEntityPlugin.java:47) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.SensorContactIndicatorManager.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

6
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: April 05, 2024, 06:30:50 PM »
Bug report : despite owning the latest update , the recoilless rifle still have recoil . And the shot make the Valk spin on is  right side ,  no matter the shot's angle  or  having both arms equipped with them .

7
Mods / Re: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]
« on: March 21, 2024, 06:08:59 AM »
Is there a strikecraft version of the Garegga or something similar? It's a cool mech but I want it a bit more compact

in the nekki starsysteme , there is a valkazard clase strikecraft , but be prepare for a fight againt redacted.

8
Mods / Re: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]
« on: February 27, 2024, 01:34:54 AM »
Maybe a bug report:
the atlagrave EX system do not grant the time dilatation or at least , I don't feel it. I don't know if this is due to a Ballance chance but since the 0.96 update , it's like there is no more Time dilatation before the speed boost.

Maybe a bug report again:
In addition of the previous behaviour of the "shield conversion front" when rolling the chest setting, giving extra shield arc with omnidirectional capability, when choosing any other chest setting while letting the shield conversion front double the shield arc despite all ready being a front shield. Plus the extended shiel arc Hullmod, it give a 360 arc shield on the mech. Not that I dislike it , on the contrary , but is this a legit way to use it or not?

Last , since my last message I redownloaded the mod and started a new game save and the refit bug with the station disappeared. I checked before suppressing the mod and it was 3.0.5 so I don't know why the bug is gone.

9
Mods / Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« on: February 24, 2024, 09:19:13 AM »
Bug report: the Balisong( seeker UC)  modules take damage despite shield be full deployed. The Warfare classe and The Minokawa class  can deal damage white there system. I am going to post on  discord as well ( president Matt Damon ; seeker) but maybe you should contact eachother to solve that bug. Thanks for the update by the way.

10
Mods / Re: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]
« on: February 23, 2024, 02:21:45 PM »
So the bug where I can infinitely give the valkazard at new meshan is still there( this time I played without nexerilin if this can be useful), and same for the refit mechanics, after the first battle at a battle station , the refit doesn't work.

Is there a blueprint of the alest swordman? Because I can't find it and this ship is stupidly good.

11
Mods / Re: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]
« on: February 19, 2024, 03:44:36 PM »
Is it me, or do Aleste fighters actually randomize their loadout for every engagement?
Yes , it's randomize.

12
Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: February 19, 2024, 12:11:28 PM »
Bug report : the bastion module of the cathedral still fire while the damper field is active.

13
Mods / Re: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]
« on: February 19, 2024, 02:01:39 AM »
My Spriggan seems to have a Dampner ability with the new patches; it automatically activates when being shot at. I can't find any reference to where this might be coming from, so is this a bug or intended? It still has the "boast jaunt" ability and UWS strike abilities.

You mean the entire sprigan or only the shield? I think the damper field on the shield is a normal behaviour but yeah, it lacks some description. Otherwise it's a bug.

14
Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: February 18, 2024, 07:17:59 AM »
Weird behaviour of the cathedral when firing ROCKET type missile straight head with the core ship , the heavy bastion module will activate the damper field. ( It must think the rocket is about to touch it so it activate the field to protect itself)

15
Mods / Re: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]
« on: February 17, 2024, 07:06:07 AM »
When using console command " allhullmods" , cataphract LSM , S-2 and HI-MAC "manuever" system( maneuver , but it appears wrote like that in the game so I don't know if it's a wanted deformation or just a error)  appears as know hull mod by the player where they shouldn't appear at all.

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