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Messages - nimtiz22

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1
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: October 20, 2022, 07:39:25 PM »
yeah just figured that out after some testing

2
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: October 20, 2022, 06:50:32 PM »
So i have nia at 54 rep but the uaf access question brings up only the never mind response

Edit: I do have iron shell installed as well

3
it has the jar file and still gives the error and it runs with just magic lib

4
on the latest version of this mod im getting a crash error "command [nex_fencingDuel] not found in packages:...." it then list the packages

5
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: October 14, 2022, 11:54:34 AM »
that worked. thank you

6
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: October 14, 2022, 07:14:08 AM »
so i have the hot fix intstalled but it still get the nex error even after downloading the github release

7
Mods / Re: [0.95.1a] Nexerelin v0.10.5b "Sierra Nevada" (update 2022-09-17)
« on: September 30, 2022, 07:54:25 PM »

i know that this kinda defats the purpose of this mod but is there any way to make it vanilla as possible as i only use it cause the uaf mod requires it and not for any of the 4x aspects as i pefrer how vanilla starsector handles factions
The big thing you probably want to disable is invasions (and sat bombs), with the enableInvasions and allowNPCSatBomb settings
You could also disable diplomacy by editing its file in the config folder (make the event interval super long), and re-enable the vanilla hostility system with console (copy and paste the following):
Code: java
runcode import com.fs.starfarer.api.impl.campaign.intel.FactionHostilityManager;
FactionHostilityManager fhm = new FactionHostilityManager();
Global.getSector().addScript(fhm);

If you look around, there may also be other stuff you might choose to mess with (just try not to blow up your game in the process).
do i need to run the code of every save load?

8
Mods / Re: [0.95.1a] Nexerelin v0.10.5b "Sierra Nevada" (update 2022-09-17)
« on: September 26, 2022, 09:22:51 AM »
thank you for the suggestions

9
Mods / Re: [0.95.1a] Nexerelin v0.10.5b "Sierra Nevada" (update 2022-09-17)
« on: September 25, 2022, 05:36:01 PM »
i know that this kinda defats the purpose of this mod but is there any way to make it vanilla as possible as i only use it cause the uaf mod requires it and not for any of the 4x aspects as i pefrer how vanilla starsector handles factions

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