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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - seig_ooga

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Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.4 Thousand Eyes
« on: October 27, 2022, 10:09:37 PM »
Love this mod, its my favourite out of all the faction mods ive played with. Especially love the mind control ship, ive never seen anything like it. Good work mr modder <3

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Suggestions / Re: Founding a colony should require a Cryosleeper.
« on: September 11, 2022, 02:50:46 PM »
I like the idea of there being a filter to establishing and growing colonies, but i think it lies in what the game is already; the dangers of a planet and items to install in a colony to make it livable, so adding more hazards and item combos to overome the hazards. It would make exploration so much more interesting, plus its already touched on in the game with items that can, for example, heat up a planet so its not cold anymore(although currently, its pretty pointless). It would also make hazard rating more than just less growth and more expenses.

As far as space stations go, i dont see the point in building them if theyre just gonna be storage and a handicapped colony. I think the abandoned stations you can find are perfect for this, because, lets be real, building a space station and living there is way harder than colonizing a planet. I think space stations could have a more strategic use, like improving accessibility in your colonies by building them halfway to the core worlds, or, during wartime, sieging enemy systems by building a war base in them, but thats pretty pointless right now because Starsector isnt a 4x strategy game.

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