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Messages - Ryo

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Mods / Re: [0.95.1a] Osiris Alliance v3.0.1
« on: September 16, 2022, 10:40:28 PM »
Yep, i made a new Star Sector game, my last one was pretty old, so i'm late. It's the kind of game that i restart every year or so
(The only thing that i would actually like to see reverted are the inbuilt guns, but i get it)
It's strange, the AI didn't have trouble back then
Now that you say that, i've seen AIs having trouble with most of the ships using deactivating weapon skill

I don't know how the game order it, i suppose there are categories and subs for skills ; weapon buff, mobility, escape, defense...
Nothing close enough in the vanilla game?
It should be close to what the AI does while phasing, except there are collision
It would sorta work if they tried to use it like medusa's phase skimmer
Pretty sure i'm wrong

The strangest thing is that the AIs were really pixel perfect with it before, it was so fun to watch. Fast activation+strafe to dodge a burst, perfect replacement on the flank, burst and get out/to a new target, Ultra Instinct ship.
A part of the vanilla AI has been deleted? i really can't understand, it's not a step back it's a whole staircase
(i get that it's not your fault, but :'( )
I guess it may work in a future update

thanks for the answer !

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Mods / Re: [0.95.1a] Osiris Alliance v3.0.1
« on: September 15, 2022, 12:24:59 AM »
Hi, i love this mods, ships look amazing and all
But what happened to the Lolslaught ??? (the anti matter onslaught)

It was the best ship in the game last time i played, that thing was stronger than a ziggurat, incredible damage, mobility and tankyness... I just gave it to my best lieutenant and he would wreck the battlefield while i'm chillin'

but now, AIs don't even attack with it ??
Imo the culprit in the new inbuild weapon, a charge weapon synergize well with the skill, and now it's conter intuitive with the skill, that might make the ai have trouble.
Anyway, they don't attack, always trying to replace with the skill, but without actually moving, in the end they don't dodge nor replace. Still without attacking
Sometimes they shoot like 0.1s before trying to move again, they can't even unload half of a needler/tachyon lance. Not even talking about using the new inbuild weapon....
Another possible culprit is safety override. maybe the IA don't get that he's out of range?

Anyway, this ship was very funny, unbalanced but incredible, and now it's pure torture to look at AIs having a stroke while trying to use it.
(maybe it's only me? maybe the mod mix make the AI crash? or the fact that i added it mid game?


The nerf was really tough
. -2 large slots
. -60 OP
. -10 top speed (countered by SO but..)
. extreme loss of CR durability
. Inbuild weapon from perfect synergy (charge weapon and time dilitation :) ) to AI scrambler (it really feels like they don't know what to do with it)
(. most of all, AI basically can't use the ship anymore, it went from 1vsUniverse to the only capital that can't beat 3 basic destroyers)

It's a lot !
TBH the nerfs are ok without the fact that the IA can't use it anymore. Just a bit hard to take. But these new inbuilt guns are SOOO painful, i hate them (and, well, is it still an onslaught, without the signature guns?)
In my hands the ship still works and is very strong even if it's far from what is was... but i don't want to use something that slow time, it's AI reserved to me.

Sorry it's not clear, i love the mod, but i'd really like to see the lolslaught work again !

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Hi
The mod is really nice
But PLEASE put it in the first post that it's a "Humanity *** yeah" mod with no balance whatsoever

I wouldn't have put them in my sector if i knew, and now i don't want to restart a game but i don't want to play around absolutely broken weapon either ._.
Usually mods try to be balanced, i get that it's not the point with the Imperium, but please, warn people

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