This would purely an anti-player griefing ability. AI doesn't significantly rely on precise maneuvering. Player does. AI usually doesn't do the winning move even when one obviously exists and it's perfectly capable of executing it stat-wise.
At the same time rather useless to player as well - I can outmaneuver AI as is, a system that doesn't help me win the flux war (free damage/absorption/dodge otherwise unavoidable shots/etc) isn't good enough. Harbinger (with character skills) is fast enough to not need system to approach any fleeing target. Not fast enough to outmaneuver shields like a phase frigate, but proposed system won't help with this.
Hard to not waste charge of this system too. As player, you'd just bait this system by entering it's range with a safe movement vector, then start doing whatever you were actually intending to. But good luck tracking enemy cooldowns, there is no standard UI for this (maybe there is a mod?). Would be annoying as hell.
Yeah, mine strike has all the same issues. Piddly little mines? AI can just maneuver around and shoot with PD! Wasted charges! useless! Pretty easy to bait mines, too! Just drive forward and press the Doom until it uses all its charges! Useless! Totally junk system.
Except, I know the AI relies on fairly precise maneuvering, so I know why mine strike works so well.
Mines allow a manner of shield bypass, which counts as winning flux war. Attack from one side, drop mines on the other - enemy can't block both. Though this is much stronger than it would have been vs theoretical perfect AI, because actual AI doesn't try to precisely time shield against mine detonations.
Mines do have griefing element vs player, true. An Afflictor with character skills is so fast in a straight line, that you can't avoid a mine dropped right before you (there is some random as to how close the mine drops, you don't have enough acceleration to course-correct vs close ones, I literally tried "perfect" reactions in slowed down time via a mod). So you can't move full speed out of phase, unless you are ready to react by activating cloak in split second reaction (so, never uncloak at full speed near a Doom, you'll die during the cloak cooldown). It is kinda fun to counter once you understand how, so you do have a point here... I don't really like the part where allied fighters become a hazard to avoid though (mines dropped on fighters can detonate instantly).