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News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Selvaria

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Mods / Re: [0.96a] Adjusted Sector
« on: September 19, 2023, 08:53:02 AM »
Is it compatible with faction mods like UAF, Imperium ect?

2
Mods / Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« on: September 17, 2023, 03:26:47 PM »
Nevermind just fight a battle with some hostile fleet and it will reset itself back to normal :)

3
Mods / Re: [0.96a] Persean Chronicles, a quest mod (updated 2023-07-24)
« on: September 17, 2023, 03:12:18 PM »
Hello I have a bug after the Talos mission with the nanomashines. After I leave the planet my ships no longer move normaly in space. There is no engine trail and they are just stuck in one position. I can still move in any direction but the ships themselfs are frozen and don't point themselfs in the direction of my cursor when I click on some place in space or a planet. And it's only my fleet that has that problem all other fleets function normaly.

4
Mods / Re: [0.95.1a] Appro-Light 1.1.2 (Authorized Translation)
« on: August 24, 2023, 10:41:55 AM »
0.96 is out :)
Any progress on the update?

5
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72f3e EA
« on: September 08, 2022, 02:07:50 AM »
Hi, amazing mod, I'm loving my commissioned playthrough with them!

One question... Alexandra Yamato gave me a mission to go "mining", but I don't understand how to do it. How does it work? What am I supposed to do?
You need to get some minening ships and interact with planets and asteroids to mine them for resources :)
That's my take on it.

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