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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Pagan Pope

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1
Modding / Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« on: March 16, 2024, 10:47:50 AM »
horrors beyond my comprehension

10/10
every battle whit them so far becomes horror game for my fleet

2
Modding / Re: [0.97a] HSR Music - V0.0.1 - 09/03/24
« on: March 09, 2024, 04:11:53 AM »
I hope Wildfire is theme you hear when you run into remenants

3
Mods / Re: [0.96a] Random Assortment of Things
« on: December 21, 2023, 01:26:38 AM »


119938 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.uaf_limitedAmmo.advanceInCombat(uaf_limitedAmmo.java:28)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager. 00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.spawnFleetMember(Unknown Source)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.spawnShipOrWingDirec tly(ThestiaShipsystem.kt:160)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.apply(ThestiaShipsystem.kt:59)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

running mod version "1.8.4"

And as far as i know, this is problem only whit UAF fighters causing crash when using aftershadow skill on Thestia class destroyer

Eddit: turns out its only 1 UAF figher causing this the ''Nekoyan strike wing''


4
Modding / Re: [0.96a] Symbiotic Void Creatures 0.4.2-alpha
« on: December 09, 2023, 05:36:13 AM »
Hello, seems mod has some problems whit substance abuse, as it causes crash when both mods are enabled at same time

52223 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at tecrys.svc.plugins.substanceabuse.LoadSubstanceAbuseKt.loadSubstanceAbuse(loadSubstanceAbuse.kt:17)
    at tecrys.svc.SvcBasePlugin.onApplicationLoad(SvcBasePlugin.kt:65)
    at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)

Wish you luck whit fixing this crash in future

5
Hello everyone,

I will be unable to update this mod for at least the coming two weeks due to working 10-12 hours a day, 6-7 days a week, and trying not to crash my car and die on the drive home due to exhaustion.

There is a working bootleg available here: https://discord.com/channels/187635036525166592/512356777451323393/1111014900597272596

Note that the update will still require a new save when it releases.
My apologies for the delay.

No worries, good luck surviving your work! And i hope you get sleep, cause thats important.
And thanks for letting us know
Also thanks for linking working fork/bootleg

6
"so, a week or two, at best."

Oh boy it's almost a week or two at best.
He delays update by 1 day every time some one asks when its coming out.

7
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 17, 2023, 05:43:22 AM »
Hello dear modder, if you still working on this mod and intend to update it to 0.96
could you maybe implement small change (ether full or togable in config) that when habitable planet is terraformed, it automatically does not get volatiles and rare ore (thy can be added throu improvments) cause it sometimes kinda makes terraforming desert planet into teran planet worse due to not being able to use soil nanites.
I hope that change could be implemented, and i am sorry if i insulted you whit proposing such change, it was not my intention. im just fan of your mod who things these changes could make it better

8
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: May 12, 2023, 09:51:18 PM »
Hello dear mod dev, im wondering if you planing to update this mod to 0.96, or is this mod for now on hiatus/abandoned?

9
Hello dear modder, i think that Notos NS-15000's built ins, Twin-Pulse Lasers should be tweaked a bit, they seem to do large amout of damage for point defence weapon +they do lot of flux.
I personaly think that Twin pulse lasers should eather be boosted and turned into built in offece weapons, or nerft a bit and decrese theyr flux cost
(thats just my oppinion, you probably have much better ideas)

10
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: September 03, 2022, 12:19:52 PM »
Im just wondering if this mod is still getting worked on, and we can get home/hype for update.
Or mod developer has finished this mod, or abondened it?

11
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: August 12, 2022, 05:47:05 PM »
Helo, i need help regarding how to add asteriod belts around stars and planets, been trying it for a week but every code i find here on forums that i copy and paste desont work.
Is there a working code that i can just copy and paste to make it work, or should i give up cause its imposible to do without any coding or code edditing?

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