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Messages - Johnson Shaw

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Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 10, 2022, 03:23:47 AM »
Mmm...Still confused on how the mod actually works.

Aight, will try it out more and see how it goes. I still think it is kinda broken but who knows.

Also new to the forum, confused on the replies and systems here as well so pardon me for that.

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I'm sorry if I just missed it or so but...Does  Nexerelin allow the conquering/building of orbital stations? I know it let's you conquer other populated planets. Orbital Stations though? Unsure about that.

Have played with the mod a bit, got a decent run but yeah.

Btw, this may be tangent? Idk.  But, can the default story be completely skipped? Like, not completed skipped as the mod makes it but skipped skipped like the player has nothing to do whatsoever with it. Can it be doable to do just that? To make the Galaxia Academic Question completely alien to the player until they hear some news and perhaps investigate it thus actually prompting and starting the storyline fresh but not forced? Kinda weird to me, that start and perhaps even weirder with the mod, albeit as far as I can tell, it generally by default just follows the default storyline but just with less benefits like no monthly income from the Academy unlike the standard game. I hope i made that clear enough to at  the very least be understood.

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Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 09, 2022, 10:02:14 PM »
Have tried the mod for a run but...Is it just me or does it totally break the game?

Built my first station around a habitable but otherwise unsurveyed planet in a outer rim star system near the corner of the overall general map. Within a few days--with the spaceport not even built--already had a fair amount of supplies and fuel stored in the location produced by said infrastructure somehow, I think it was around a few hundred already in addition to some extra supplies and fuel that I stored there but shouldn't amount to more even a hundred really. Through a span of a few weeks, months, years of in game time? In any case, it didn't really take that long, it was just one trip back to the core systems, by that time, I already had around 4k stockpile of supplies and fuel each respectively within the recently build orbital station that I really built for storage initially. Confusing to say the least. If I sold those supplies and fuels, I'd already broke even with the money spent on the station and journey from there and back and more to spare even. Even without a proper market, resource production line, and actual economics, the station continues to produce supplies and fuels with a rather exceptional rate? Even the major factions stations don't get as much production/stockpile within their markets  compared to the stations built using this mod.


Is this really how the mod works or? Did the other mods change it's values or something? Only playing pretty much with Nexerelin, some other mods also are in play but are more on utility like making lasers have different colors or so. Aside from possibly Nexerelin, no other mod should be interfering with the values with the resources production of the mod itself. Either the mod is broke or some other mod (Nex) is affecting it.


Love the idea of it but as is is totally game breaking that I opt not to use it anymore for the time being.

If ever, I suggest trying to rebalance the values to match the base value/stats of the standard game if it already is not. Or make it closer to a more balanced amount anyways of which actually makes sense and doesn't break the game. In addition to that, have to consider factors like actual production lines and economics, like having a supply line and market as well as actual influx like visiting fleets and such to stimulate/boosts the local economy. Like, where and how do they even make the absurd amount of supplies and fuels from? Even if the planet it orbits is habital and possibly have resources to exploit, the orbital station production and rates are just crazy to be blunt.


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