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Messages - Dadada

Pages: [1] 2 3 ... 26
1
Blog Posts / Re: Save/Load UI, Autosave, Intel Map Markers, and More
« on: April 13, 2024, 03:14:48 AM »
Pog :D

We currently have the yellow star/ yellow exclamation mark in a circle to mark important stuff in the intel tab, maybe left of that one could be a map icon as an option to also force it showing up on the map?

The multi salvage stuff is intended, right? ???
I find it somewhat mildly annoying, wish it could be all combined into one action, also QoL or some other mod offers auto salvage as in: It's, I mean the salvage prompt is triggered automatically if you are in a debris field.

Since we got the pog simulator rework, so maybe it can even be combined with the sim rework: I wish I (or we :D) could save more ship builds and access them in different runs across the game, no more making dozens of builds for dozens of ships again and again. :D
Maybe player faction ships could finally use my own/preferred builds? :D

What about a higher speed up multi?
Man, I am looking forward to all the excellent additions and changes, excellent stuff.  :o

E: Thank you Alex! :D
E2: I also wish we could call our contacts (in vanilla)...

2
That's freaking awesome! You are a hero!  :o :o :o

3
Mods / Re: [0.96a] FSF Military Corporation - EN Edition
« on: March 31, 2024, 07:13:42 AM »
I love the gravity anchor from the Swell frigate. 10/10, would lose my frigates ships against this trap again. I want that thing in vanilla. :D

4
Kek! That's as amazing as it is insane, I freaking love it! :) :D :D

5
Modding / Re: [0.97a-RC11] Anomalous Armaments
« on: March 28, 2024, 02:15:47 PM »
Nice. :D

6
Mods / Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« on: March 24, 2024, 03:44:46 AM »
Woah! Thank you for the update! :D

7
0.97a recompile: https://github.com/wispborne/Shadowyards/releases/download/004/Shadowyards_Wisp.zip

No changes from the previous version.
Thank you!
I love you. I love MShadowy, I love ya all. :3

8
Modding / Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 23
« on: March 11, 2024, 01:15:31 PM »
Hmm, I don't have FPS problems, but the loading time at startup really grinds my gears... does this mod improve that as well?
Unexpectedly, yes. I never expected it to do so but it actually does. It's still laughably long with a long mod list but a lot shorter compared to Java 7/8.

10
General Discussion / Re: 2 Radiants & co VERSUS 5 ordos (2079 DP)
« on: March 08, 2024, 10:08:46 AM »
Cool stuff. thumbs up.gif
I think I used 4 Autopulses, 1 Tach Lance instead of the HIL and instead of Autolances I used 4 Reaper launchers. Interesting to see the Autolances on the Radiant.
And yeah, Radiants are strong as &%$!, even busted I'd say and yet I don't want them nerfed.
Always impressive to see Radiants carve up ships in seconds and whole multi fleets in minutes.

11
Modding / Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 23
« on: March 05, 2024, 06:56:38 AM »
I only had these slow downs with Java 7 and to a lesser degree in 8 (with the custom garbo collector), I don't seem to have them with 23 (or they are less noticeable or take longer to clog the RAM or the garbo collector is working, what do I know, I am not a programmer).

Anyway, it runs like a charm, Himemiko and everyone involved are heroes.

12
Mods / Re: [0.97a-RC11] San-Iris 0.9.91
« on: March 05, 2024, 03:24:24 AM »
Based, thank you! Well, it seems to work now with Nex random sector, with the faction enabled and also with the faction disabled - I generated 1 sector each.
E: google images, tags: give flower meme:
Thank you!

13
Modding / Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 23
« on: March 05, 2024, 02:49:12 AM »

14
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: March 05, 2024, 02:18:05 AM »
It is. Open the Console Commands folder and open the mod_info.json, there you will find:
    "gameVersion": "0.96a-RC6",
Either delete the whole line or change 0.96a-RC6 into 0.97.

15
Starsector - What I expected: Post apocalyptic suffering in a decaying sector and strategic fleet battles, also mega corporation mods and [Redacted and very, very redacted] tearing the sector apart. What I actually got: Kawaiisector.  ???;D 8)

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