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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Terran Allias

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1
Mods / Re: [0.96a] Ashes of The Domain
« on: September 07, 2023, 08:29:26 PM »
Hey in the next update, can you bring back the capital buildings? I like how it worked in AoTD better than it does in Industrial Evolution. I tried to keep that module but it doesn't work anymore. I never got the chance to use it.

2
If I can make a suggestion, maybe make a special building that can only be built on vanilla planets that would allow them to have all these industries without deciving from instability. I bring this up because I feel like giving the player 3 industry slots from the starts would be unbalanced.

3
Mods / Re: [0.96a] Terraforming and Station Construction (v8.3.2)
« on: May 29, 2023, 09:43:34 PM »
Is there a way I can change the sprites so the stations look bigger? I don't like how small the mining stations look

4
Is it fair that I can have three industry slots on a size three colony? Feels like it isn't, especially since I can build a size three station with refining, industry and fuel production. Is that the intended experience? Is there a way I can set that up to maintain a sense of progression?

5
So now I'm finally trying out the mod, *** up because I forgot to install ashes of the domain but whatever. It's interesting to have to set aside a planet as the concrete planet. I wonder if it's fair to have three industry slots at the start instead of one. It probably is in Nexerelin.

Honestly, the only commodity that has a reason to exist so far is water (because I've seen the Expanse), and anything that involves building materials. Hope to see more soon

6
"so, a week or two, at best."

Oh boy it's almost a week or two at best.

7
Hey, I hope I'm not being pushy, but is there a reason why I can't mine transplutonics?

Nevermind I used my brain, it's the research thing

8
Would it be fine if I were to ask what those 15 new commodities you're planning to add are, or is it a surprise?

9
I'm having a hard time running the mod, it crashes on sector generation. Am I doing something wrong?

10
How well does this pair with terraforming and station construction

currently, not perfectly. It's still technically functional, but unless the dev decides to add compatibility, the terraforming functions are going to remain with base game conditions.
Also, I don't think the link is updated. It keeps giving me the previous version.

11
How well does this pair with terraforming and station construction

12
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 07, 2023, 07:52:17 PM »
I don't know if it was already suggested, but would it be possible to choose the appearance of the stations we can build?

13
Modding / Re: Colonies of the Modiverse
« on: May 01, 2023, 03:00:41 PM »
Archeon order, it's apparently a big enhancement mod that adds four new factions. Although it's a bit goofy in terms of this thing called the Goldilocks zone.

Edit: Blackrock driveyards had an unofficial update recently

14
Mods / Re: [0.95.1a] Diktat Enhancement 1.2.1c
« on: April 10, 2023, 09:10:40 AM »
Just a little nitpick here, would it be possible to park Khuno on a Lagrange point so it doesn't collide with the sun?

15
Modding / Re: Colonies of the Modiverse
« on: March 16, 2023, 09:17:17 PM »
Since you are busy, any mods you'd want to put in the list a I can check them out in the meantime?

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