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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - cyborg

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I am also having this problem.

General Discussion / Re: New update
« on: September 10, 2011, 07:40:46 PM »
Just checking back in to see what's going on. Very informative blog posts. Waiting until the fleet control gets implemented. or some informative documentation.

General Discussion / Re: help with weapons and different ship types
« on: July 06, 2011, 03:48:48 PM »
Boy, did that take a long time to upload.

Awesome as always. Thank you for your time!

General Discussion / Re: help with weapons and different ship types
« on: June 28, 2011, 04:18:00 PM »
what about the freighter and the small frigate? Just wondering.

General Discussion / Re: help with weapons and different ship types
« on: June 28, 2011, 03:23:45 PM »
*gets excited over fluff text* ;D

I hope it's not all story. I think he meant that we are going to get real information as well for people that don't understand what a cruiser is or what ships a cruiser can defeat. What is a point defense frigate? These are real questions that you can answer in a description, maybe in story format.

General Discussion / Re: help with weapons and different ship types
« on: June 27, 2011, 06:04:46 PM »

You do realize that these battles are just to give us a taste of the game right? A bunch of things are missing (aside from the actual sandbox game) that will help solve your issues once they're in place. The ship fitting screen will give you the chance to check out ships in detail and install different weapons / gear / etc if you wish to do so.

Unless I've drastically misinterpreted what the devs are going for, this is not CoD in space. If you need to be seeing explosions / gunfire every two seconds this might not be the game for you.

Hey hey, don't be so quick to toss out new recruits. It was constructive feedback, and I thought I put it nicely. I don't have a short attention span, I just want to always have the ability to either be doing something constructive or viewing the action. I don't think that's a twitch gamer symptom, is just I want to be playing the game if at all possible instead of it playing itself. And that's possible, I just didn't understand that it was possible. So no harm there.

Actually, most of my observations were misunderstanding the controls to be able to view other theaters of war, switch ships, stuff like that. That's not so bad. I'm not expecting Gratuitous Space Battles meets call of duty(I don't play FPS at all for the most part), although it should be noted that multiple people are calling this game Gratuitous Space Battles that you can participate in. This is a little bit incorrect, but that last battle in my video really could give somebody that idea... How exciting was that? There is so much that you could do for machinima and storytelling with a scene like that. Maybe I got a little too excited over the graphics there, but I don't think you should be too discouraged that somebody is a little awestruck by a space battle. It's a good sign. Really. If it means anything, I used to get excited over Trade Wars battles, which were completely done in ASCII text.

To start off, I completely agree that more information needs to be presented to the player. Finding out some things is too painful at the moment. It should get a lot easier in the next version, with a highly detailed fleet screen you can look at before battle. That screen will also let you customize your ships. Being able to create quick custom battles just to check out certain ships should help too.

Awesome. That would help me a lot. I don't come from a strong background of space games like some of the other people on this board, so I'm sure that's part of it. It might seem like rock paper scissors of what defeats which ship to a lot of people, but to me it's brand-new.

There's a "flight decks: X" on the tooltip. In this mission, the only ship with a flight deck is the Gemini, which is primarily a freighter, so it's not designated as a carrier. I'm not saying this is intuitive. In my defense, lots of carriers *do* say carrier :)

Oh! I misinterpreted that to be decks that contain armaments. Obviously, now that I think about it, this is about loading out spaceships.

At the start, the main thing you care about is speed so they can take objectives faster. Armament etc doesn't really matter until slightly later - so pick the fastest stuff. I wouldn't bring in the Conquest right away - leaves you with too few faster ships - but it's certainly doable that way.

Yes, I noticed that problem. Some of my solutions that I tried were letting the faster ships out first, but I got bored really quick with that because I didn't know how to change my view or switch ships. I was staring at the war room and black space feeling stupid; didn't last long with that strategy. So problem solved there, that was a control misunderstanding.

Parking the bulk of your fleet strength (aka the Conquest) in an out-of-the-way waypoint is a strategic error, one side effect of which is boredom :) Still, on watching the video, it doesn't look like the lull in action was that long - some bombers and destroyers showed up to keep you company.

Yes they did, and took out half of my hull. I was amused and encouraged by that. I hadn't seen the big ships yet, so I figured I may as well go for the win.

Agree completely. The next version includes a major revamp of how you control your fleet. Working on this right now, actually. I think the problem isn't that you don't have enough control, but rather that the UI lets you think you have more control than you really do, and then it's frustrating when your fleet doesn't obey the way you'd expect. The ships have an involved AI and just can't respond to commands in the way RTS units do.

Okay, sounds like we are going to get a mix of control and some clarity as to what is possible with the AI controlled ships. If we can get a retreat, that would be cool, as it felt like my ships were a little bit suicidal and giving up on the objective. I guess you don't want the user to be kiting or just running away all the time. Something that could be looked at in play testing.

Thanks for including something positive ;)

The main reason that last battle goes badly for you is the enemy controls both nav buoys and both sensor arrays - so their ships have large range and speed bonuses. Your flagship is normally faster than the Onslaught battleships, but not when you take the objectives into account. Tactically, what you want to do is circle them and keep firing broadsides, but with the speed/range disadvantage you're at by then it's not possible.

No problem. I've probably put in about 14 hours so far into playing, which is pretty good considering we don't have a campaign yet. Most of those hours are spent repeatedly dying, so it's not out of lack of effort that I come here asking for wisdom. I don't mind losing; the game would not be fun if you won all the time. It would not be nearly as enjoyable if the space battles were not as cool as they are! It should not be a bad thing to appreciate space battles, or that I'm somehow unfit or less of a gamer because I do. Believe it or not, I can play everything from Europa universalis 3 to really old games like Sacrifice to all kinds of RPG's and also AI war. It's a strong variety of games, some with different pacing, so I have the attention span. It's just about knowing how to play, and you cleared that up for me on a few things.

Oh, and I wouldn't put the missile group on auto-fire - it's generally more effective to target those manually. Likewise with the broadsides (groups 1 & 2), though they would do ok - but you can do much better manually, and the damage is significant enough to be worth your attention.

Do we get bonus damage for manually firing them or am I just more likely to not miss?

Thanks for replying. You have great patience, and I appreciate that. In return, I hope I can contribute some video tutorials on YouTube when you are ready for production. Something for the ultra-noob.

General Discussion / Re: help with weapons and different ship types
« on: June 27, 2011, 04:18:08 PM »

I made a video of what I'm doing. I hope this clearly shows why I'm confused. I also think that future gamers might need a little more information.

To explain:

The first thing you see me doing is looking at the different ship types. I don't see any carriers(I'm looking for the word "carrier"), but I do see wing aircraft. I decide to try and capture two different smaller objectives. At this point, you cannot see the different weapon types of the ships that I'm selecting. All you see is their name and the title. I'm not able to pick the right ship here because I don't know what they have or what they do. I think that for a lot of the people that have been hanging around for a while, this is old news, but for new players, it might help to actually give a short description beneath the bar graph. Strengths and weaknesses. It could even be written well if you feel that is too direct.

The second thing you see me doing in the video is flying off to the objective and just sitting there. I want to be able to look at the other ships to see how they are doing, but the camera doesn't go over there. This is a moment of boredom, as I am just guarding an objective while being unable to see what's going on. All I have is the war room, and you see me pause a few times impatiently to see what's going on. You might want to consider letting the player watch the battle at other locations. I don't really know how everything is going until it's too late. Also, it would be more exciting.

A few minutes go by, and I noticed that the fleet on the right side of the map is beginning to wander off the objective. I tried to pull it back, but it doesn't feel like I have enough control over their behavior. Those ships are doing what they want and getting killed in the process instead of falling back. I would like to be able to make them fall back forcibly.

Finally, I decide to move my fleet towards the right with some reinforcements. Mainly because I'm bored sitting there waiting for something to fly straight into my missiles. It looks like I'm not doing too bad. I suffered some hull damage, but I've taken a lot of ships with me. When I get there, there are these huge behemoth ships, and I am trying to get them from a distance. They instantly target my ship, and I go down in a blaze of glory. On a positive note, this battle is awesome and it really got my excitement up. I have everything on a very large TV with surround sound, and the cannon fire really sounds like cannon fire, booming across my room. The fantastic effects... it's extremely satisfying.

What would be more satisfying is greater control over the battle, being able to view other parts of the battlefield, being able to understand the different ships (I need more than the bar graph), and understanding what the heck just happened.

General Discussion / Re: help with weapons and different ship types
« on: June 26, 2011, 01:46:03 PM »
As to the thought process...
Is this roughly what you're looking for? I'd be happy to answer more specific questions, or elaborate on anything, really.

Let me try again using these as hints and try to watch the ships a little bit closer. Basically, I am losing battles without understanding why, so let me just map what you said to what is there and see if it makes more sense. If it doesn't, I'll drop another line. Thanks for replying. I thought you might be getting irritated with noobs, hence the manual suggestion, but that's good.

General Discussion / Re: help with weapons and different ship types
« on: June 26, 2011, 01:03:04 PM »
I did see the manual(it always sounds patronizing when people tell you rtfm), but where it loses me is trying to come up with the process for how to plan. I can see the enemy ships when I am first launching, and I have six battlefield targets to capture to stop reinforcements. So trying to match up whether i should be racing to the targets, or just going after a couple, or trying to pick out which ships to send where.. I want to know more of the thought process. It's unclear to me how the weapons match up to the enemy aircraft, because they all sound good and I have them on autofire anyways.

General Discussion / help with weapons and different ship types
« on: June 26, 2011, 08:19:20 AM »
Trying out some of the Hard Missions, such as The Last Hurrah, and I understand that the way I'm playing is just flying my ship around and trying to shoot stuff. Obviously, this is not very smart.

So I'm trying to learn a little bit more about what the weapons do and why should appreciate each type of ship. For example, if I'm using some big slow spaceship, where are my support aircraft? How do I know which weapons are going to do well against the enemy? I tried sending off small fleets to defend objective points, and they get murdered.

I need a plan, and to make a plan I would like a little help in identifying what these ships are good for. If you would chime in with how you determine what does what, I could apply it to the rest of the ships.

General Discussion / Re: Better description of Starfarer?
« on: June 22, 2011, 04:19:22 PM »
I have to say, I may not be the best player but, I think the single player combat is engaging and interesting.

General Discussion / Re: help with a mission: Wolf pack
« on: June 20, 2011, 05:28:14 AM »
Here are the videos of me screwing up (feel free to comment why):

I set them as unlisted also. 

General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 07:44:58 PM »
Attaching the winning image. 59% after the last few hours of banging my head against the wall. Only let three in this time!

Finally, I did it. Thank you for the help, there was a ton of things I was doing wrong and wasn't even close before your assistance. I can now control my fleet, better with the weapon systems, and I now can strafe properly!

[attachment deleted by admin]

General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 07:11:00 PM »
I can't believe it, I only let four through this last attempt, and I still lost. So close. Going to post a video of a couple of my attempts, as soon as they are done compressing and uploading.

General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 06:50:24 PM »
I'm not. I have been retrying the same mission now for about two hours, and I only let eight through. At the very least, I'm not dying anymore, but I can't seem to get them all fast enough. I have 150-200 boost on the right, achieved by taking control of the field targets.

After I take control, I always lose about three or four straight down the middle. Trying to figure out how to stop that. It happens even when I recruit the final two ships to stand guard in the middle. They just blow right by.

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