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Messages - Meelock

Pages: [1] 2
1
Modding / Re: [0.97a] Forge Production V1.1.4
« on: April 17, 2024, 06:29:56 PM »
I'm  getting this CTD on game start. I didn't think this mod needed crew replacer. Thanks
634519 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
   at forgprod.ForgprodModPlugin.crewReplacerCombatability(ForgprodModPlugin.java:58) ~[?:?]
   at forgprod.ForgprodModPlugin.onApplicationLoad(ForgprodModPlugin.java:29) ~[?:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassNotFoundException: data.scripts.CrewReplacer_Log
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:445) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   ... 8 more

2
Modding / Re: [0.97a] Forge Production V1.1.4
« on: April 17, 2024, 06:02:44 PM »
Was wondering if the hull constructing functionality is still linked to vanilla salvage rigs, or if anything that has a rig works (hopefully better for larger rigs). Thanks!

3
Mods / Re: [0.97a] Fleet Journal v1.1.2
« on: March 20, 2024, 07:26:41 PM »
It appears said crash is occuring when I pick up sensors on a specific derelict ship in the nebula.

4
Mods / Re: [0.97a] Fleet Journal v1.1.2
« on: March 19, 2024, 01:37:23 AM »
Crash when syphoning fuel from a young nebula, might be something I picked up on sensors. This is on the latest version with the patch. Thanks
27635019 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.getLocation()" because "<parameter2>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.getLocation()" because "<parameter2>" is null
   at com.fs.starfarer.campaign.CircularOrbit.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CircularOrbit.makeCopy(Unknown Source) ~[port_obf.jar:?]
   at fleetjour.scripts.objects.JournalEntry.makeDoubleWithSameOrbit(JournalEntry.kt:57) ~[?:?]
   at fleetjour.scripts.objects.JournalEntry.<init>(JournalEntry.kt:30) ~[?:?]
   at fleetjour.scripts.EntryWriter.writeQuickEntry(EntryWriter.kt:209) ~[?:?]
   at fleetjour.scripts.AutoWriterScript.reportEntityDiscovered(AutoWriterScript.kt:34) ~[?:?]
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEntityDiscovered(ListenerUtil.java:130) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.campaign.listeners.CoreDiscoverEntityPlugin.discoverEntity(CoreDiscoverEntityPlugin.java:47) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.SensorContactIndicatorManager.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignTerrain.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

5
Mods / Re: [0.97a] Fleet Journal v1.1.2
« on: March 01, 2024, 10:26:15 PM »
Getting this crash when doing Academy missions, with the fixed jar:
Spoiler
Code
5220694 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [entry_ruins] from category [fleetjour_intel] not found
java.lang.RuntimeException: Texture [entry_ruins] from category [fleetjour_intel] not found
        at com.fs.starfarer.settings.StarfarerSettings.new(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.settings.StarfarerSettings$1.getSpriteName(Unknown Source) ~[port_obf.jar:?]
        at fleetjour.scripts.AutoWriterScript.reportPlayerSurveyedPlanet(AutoWriterScript.kt:105) ~[?:?]
        at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportPlayerSurveyedPlanet(ListenerUtil.java:76) ~[starfarer.api.jar:?]
        at com.fs.starfarer.campaign.ui.marketinfo.PlanetSurveyPanel.applySurveyResults(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ui.marketinfo.PlanetSurveyPanel.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ui.marketinfo.newsuper.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ui.E.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.coreui.voidnew.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.newui.o0OO.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.O.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.newui.L.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.O.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

6
Any news of updates ?

SleepyFish hasn't logged in since Dec 27 so I'm hoping he's just taking a breather.
On discord, he has been active today and a significant amount recently. I think we can expect an update in the next week or so.

7
Is there any way to completely turn off the redacted skill features? I want to be able to use truely automated ships' system for it, rather than this mod, but the two mods conflict it seems. Thanks!

8
Modding / Re: [0.96a] Truly Automated Ships v1.2.5
« on: November 05, 2023, 07:44:25 PM »
Heya!
Does this mod work with Quality Captains? I tried the two mods together, but didn't seem to notice any change to automated ships from this mod, but I might have been missing something. Thanks!

9
Mods / Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« on: October 27, 2023, 06:42:44 PM »
I am unclear on what this does, exactly. Does it add markets controlled by Mayasura? Which ones?
It lets you control the world of mairaath, a former vassal of the persean league, that hates luddics and heggies. If you don't play as them, it adds some cool ships, a few bounties, and a tiny faction, and thats all.

10
I wish this faction had something like a commission system, but instead of giving you money, you pay them to ignore you/assist if you are friendly enough. This commission would also remove the fee for shopping gmda ships, and would prevent you from taking a commission from any other faction. Something like this would help you roleplay as a independent backer if you already have a faction, or a independent bounty hunter in the eyes of gmda. Thanks!

11
Does anyone know if this will work fine on 0.96 if the mod's version is changed?
Wisp unofficially updated it on the usc, so consider checking that out before anything.

12
Mods / Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« on: September 06, 2023, 09:01:15 PM »
Is there a reason the Iapetus is not part of the schematics pack? It has not been part of the pack for a while, and I don't understand the reason at present, as it was in the past. Tysm for updates.

13
Mods / Re: [0.96a] prv Starworks v26.4 (2023-05-07)
« on: May 18, 2023, 03:47:09 PM »
I'm getting a CTD when fighting luddics sometimes, on latest prv and extraworks:
1656256 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at scripts.hullmods.plugins.RamshieldListener.advance(RamshieldListener.java:43)
    at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatFleetManager.new(Unknown Source)
    at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
    at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Ôo0000(Unknown Source)
    at com.fs.starfarer.combat.ai.admiral.DeploymentManager.null.super(Unknown Source)
    at com.fs.starfarer.combat.ai.admiral.DeploymentManager.float.super(Unknown Source)
    at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
    at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:750)

14
Modding / Re: Mod Manager Proposal
« on: May 17, 2023, 12:44:19 AM »
I think you're looking for SMOL.

15
Modding / Re: [0.96a] Missing Drones
« on: May 07, 2023, 01:53:01 PM »
Looks very neat! Looking forwards to checking these out.

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