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News:

Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - Kuroe

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Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.3)
« on: June 17, 2022, 06:25:48 PM »
Thanks for the QoL change!

2
Suggestions / Random QoL request
« on: May 16, 2022, 02:46:16 PM »
I hope this is the right place to post this since I'm new to the forums. Was wondering if we could get a fleet log entry in our intel screen for discovering hypershunts. Since often time I find them while exploring early game and not able to fight them. And by the time I'm able to fight them mid/late game I have to manually click through each system to try and find the hypershunt since it's not marked in your intel. I don't think we would need a whole category like gates but using the exisiting fleet log system would be nice

3
Mods / Re: [0.95a] Terraforming and Station Construction (v8.1.0)
« on: May 15, 2022, 05:39:49 PM »
Hi just wanted to save love your mod. Been using it since I've started playing. One QoL thing I was hoping you could add is the ability to cancel terraforming? Sometimes I click add volatiles on a planet that I plan to use soil nanites on and there's no way to cancel it except to choose another terraforming option.

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