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Messages - Moth

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Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: May 04, 2023, 09:59:07 AM »
Is there a way to change how a planet looks? Im trying to change a cryovulcanic world to just a vulcanic one (cuz i need a very hot planet and i use a excuse of "the nearby gas giant with the plasma dynamo has had a malfunction and scorched the orbiting cryovulcanic world" for cheating). So far i changed the conditions (added very hot and meteor impacts) but i still can't figure out how to change the planet type or appearance. Could anyone help with this?

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Thank you very much i found it!

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Thx ill try that.

4
How can I make a Wingcom? I have a few mechs already, but I can't find the option to make one. Could anybody explain how to do this?

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Mods / Re: [0.95.1a] Scrapyard Armories
« on: September 29, 2022, 11:52:59 AM »
This mod look beutyfull and i can't wait to try it out<3
btw can i add/remove this mod mid campaing? or will there be any problems?

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Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: May 16, 2022, 08:12:29 AM »
Is there a command that would let me speed up the building time of some things in my colony? or would speedup the time in general for example like x3 x4?

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hello i just wanted to ask if i could add this mod mid playtrough? i know for sure i prabobly can't remove it afterwards but im not so sure about adding it

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Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: May 11, 2022, 01:06:58 PM »
Hello ive once again wanted to ask if this mod works on the current version of starsector RC6
this one says its for RC3 and i just dunno if it will work, and i know i alredy made a similar comment on a difrent mod of yours but i am starting a new game and i really don't want to start playing just so i delete a bunch of mods after i realize they don't work.

It works just fine. Generally, mods only stop working between major core game version steps (e.g., mods designed for the 0.9.1 version of the game need/needed some amount of maintenance and work done before being compatible with 0.95/.95.1.); the differences between release candidates (RCs) of the same version are so minor that it'll never break a mod. The warning is just being heavily cautious.
oh thank you for saying that now ill know. but what about when for example the mod is for 0.95.1a and i have that RC6 version? will that still work?

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Mods / Re: [0.95.1a] Scy V1.65rc1 (2021/12/11)
« on: May 11, 2022, 01:02:58 PM »
Hey i just wanted to ask if the mod works even tho its for a difrent game version.
it says its for RC4 but i have RC6 and it says that it might work but they may be some problems.

The message is being cautious. The current version works just fine.

thank you i just didn't know if it will work i new to starsector and i still can't figure out a few things

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Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: May 11, 2022, 01:00:39 PM »
Hello ive once again wanted to ask if this mod works on the current version of starsector RC6
this one says its for RC3 and i just dunno if it will work, and i know i alredy made a similar comment on a difrent mod of yours but i am starting a new game and i really don't want to start playing just so i delete a bunch of mods after i realize they don't work.

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Mods / Re: [0.95.1a] Scy V1.65rc1 (2021/12/11)
« on: May 11, 2022, 12:46:11 PM »
Hey i just wanted to ask if the mod works even tho its for a difrent game version.
it says its for RC4 but i have RC6 and it says that it might work but they may be some problems.

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Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: May 09, 2022, 12:47:09 PM »
Hey so i tried to play with this mod but i can't seem to turn it on. it says its for a previous game version 0.9.1a and i have 0.9.1a-RC6. And i was wondering if this mod is just un updated or if i broke something?

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