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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Kobold

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1
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: March 22, 2024, 05:20:59 PM »
I made an update for this mod that fixes some minor issues and tweaks a few things.

Thank you. This is some important changes

thank you so much

2
Modding Resources / Re: [0.95.1a] GraphicsLib 1.6.1
« on: February 25, 2023, 06:57:32 PM »
Just wondering if anyone has run into a black screen issue in combat only when using graphicslib? I disabled the shaders in the ini file and combat works again.

The game didn't crash, everything ran fine just black screen. As soon as combat completed the game started rendering again.

If there's any extra info needed let me know.

i have also run into the issue, and other than turning shaders off, i dont know any other fix, though i do know there are other fixes


3
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: November 02, 2022, 12:58:54 PM »
sorry what? i dont think this mod adds those?
(though i haven't played with it myself)

It always amazes me when people make categorical statements about things while simultaneously admitting they don't actually know what they're talking about.  Why do you do that?

Of the NPCs staffing the various markets added by this faction, all except one are female.  Your main contact (with the custom missions) displays cleavage appropriate for a hot date.  The other primary contacts (with the exception of the one guy) are more sedately clothed but with prominent bulging and at least one fine case of sideboob.  The random bar contacts that I have seen are all female with plenty of spherical qualities.

Just browse through the mod's portraits folder, you'll see what I mean.  It's not in bad taste or anything - it just gets repetitive.  Is this a military organization or a mating market?
because, nowhere  in the mods explanation does it say that it adds that, so i was confused

4
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: October 31, 2022, 08:08:16 PM »
although there's an overdose of barely-concealed anime titties.
sorry what? i dont think this mod adds those?
(though i haven't played with it myself)

 

5
I would love a option to have both normal built in and progressive system. Mostly for using sp for logistic ships while having the system for combat ships and most definately AI.
i entirely agree with this, have story points used for civilian fuel/cargo ships, as they gain little XP, OR, have the ability to move XP from one ship  to another using SP, this would work just as well if not better, as it could be seen as transferring experienced crew from one ship to another

6
Looking forward to trying this out. One of my biggest gripes with Story Points is that you start running out in the end-game due to the slow leveling. Hopefully this helps that.
its an absolutely fantastic mod

7
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: September 30, 2022, 07:22:37 AM »
im going to assume this mod does not work with nexerelin

Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
i wouldn't know, could you check for me? i wouldn't know where to look
apparently i want clear enough, Ironshell does work with nexerelin
oh... thanks

8
Modding Resources / Re: [0.95.1a] GraphicsLib 1.6.1
« on: September 29, 2022, 11:57:25 AM »
so, i have starsector at 6GB of ram allocation currently and when im in fights, i get a black screen, does anyone know why? (i increased ram after it happened once)

9
java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144m -Xmx6144m -Xss2048k -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher (this my Vmparams settings)

10
im really confused, it has only happened while i was in a fight, i increased my ram to 6GB and now i dont know what else to do

11
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: September 28, 2022, 06:10:05 PM »
im going to assume this mod does not work with nexerelin

Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
i wouldn't know, could you check for me? i wouldn't know where to look

12
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: September 26, 2022, 06:38:37 PM »
im going to assume this mod does not work with nexerelin

13
Discussions / where do i get a conquest???
« on: September 02, 2022, 06:49:27 PM »
like seriously, i want one cause it looks cool

14
the menu for build in is on the planet screen
where market and hireing is ;)

i know that, but i have the mod that gives XP instead of using story points, and it wont let me build it in using it

15
does this mod work with commissioned crews?
Had both mods enabled for weeks or months, no conflicts between those two mods so far.
i cant build them in, im probably missing something in commissioned crews


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