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Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: March 22, 2024, 05:20:59 PM »I made an update for this mod that fixes some minor issues and tweaks a few things.
Thank you. This is some important changes
thank you so much
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
I made an update for this mod that fixes some minor issues and tweaks a few things.
Thank you. This is some important changes
Just wondering if anyone has run into a black screen issue in combat only when using graphicslib? I disabled the shaders in the ini file and combat works again.
The game didn't crash, everything ran fine just black screen. As soon as combat completed the game started rendering again.
If there's any extra info needed let me know.
because, nowhere in the mods explanation does it say that it adds that, so i was confusedsorry what? i dont think this mod adds those?
(though i haven't played with it myself)
It always amazes me when people make categorical statements about things while simultaneously admitting they don't actually know what they're talking about. Why do you do that?
Of the NPCs staffing the various markets added by this faction, all except one are female. Your main contact (with the custom missions) displays cleavage appropriate for a hot date. The other primary contacts (with the exception of the one guy) are more sedately clothed but with prominent bulging and at least one fine case of sideboob. The random bar contacts that I have seen are all female with plenty of spherical qualities.
Just browse through the mod's portraits folder, you'll see what I mean. It's not in bad taste or anything - it just gets repetitive. Is this a military organization or a mating market?
although there's an overdose of barely-concealed anime titties.sorry what? i dont think this mod adds those?
I would love a option to have both normal built in and progressive system. Mostly for using sp for logistic ships while having the system for combat ships and most definately AI.i entirely agree with this, have story points used for civilian fuel/cargo ships, as they gain little XP, OR, have the ability to move XP from one ship to another using SP, this would work just as well if not better, as it could be seen as transferring experienced crew from one ship to another
Looking forward to trying this out. One of my biggest gripes with Story Points is that you start running out in the end-game due to the slow leveling. Hopefully this helps that.its an absolutely fantastic mod
oh... thanksapparently i want clear enough, Ironshell does work with nexerelini wouldn't know, could you check for me? i wouldn't know where to lookim going to assume this mod does not work with nexerelin
Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
i wouldn't know, could you check for me? i wouldn't know where to lookim going to assume this mod does not work with nexerelin
Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
the menu for build in is on the planet screen
where market and hireing is
i cant build them in, im probably missing something in commissioned crewsdoes this mod work with commissioned crews?Had both mods enabled for weeks or months, no conflicts between those two mods so far.