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Messages - Atlasreturns

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Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 19, 2022, 08:59:57 AM »
so Andrada probably blowing up a planet wasn't all that special.
Is this definitive lore now? Because I always felt like Andrada blowing up Opis made no sense unless genocide is is hobby.
The Hegemony build such a huge cult of personality around him that a good chunk of his fleet decided to mutiny on his orders and he's described as an intelligent, yet megalomaniac narcissist. Before the Opis crisis he had huge influence and respect in the Hegemony.
I mean all the signs were on him actually having a pretty good chance to become the high Hegemon. So why would he sacrifice all this to rule a barren rock that's constantly getting roasted by a star? And even then why not just rebel and keep Opis instead of blowing it?

But look at it from the perspective of the Hegemony. Andrada is getting more and more influential, threatening the balance of power between the different powers in the Hegemony. And simply arresting him could go as far as causing a civil in the Hegemony, as a good part of the military is insanely to loyal to him.
And then there's the Askonia System which is basically a metropolis in the Sector. It's the most likely population densest system, has the highest fuel production, a corrupted nanoforge, produces a unique luxury resource and is if united completely autark. How would you be able to easily pacify and integrate this? Also the guy about to take Opis is Andrada.

But you can fix two problems at one here. If you blow up Opis and blame it on Andrada you have a very legitimate reason to trial him as a war criminal therefore getting him cleanly out of the picture. Furthermore losing it's most populated world would weaken the Askonia system as political entity, making it more governable. All while keeping the important fuel refineries and lobster production on Askonia and Volturn.

Except that Andrada seeing the planet blowing up would see the writing on the wall. And in order to not end up in front of a firing squad on Chicomoztoc tries to mutiny. Now being insanely paranoid and kleptocratic after being betrayed by his former associates.

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Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 16, 2022, 05:22:48 PM »
I wouldn't necessarily say that 's true. Despite their main political opponent being the Hegemony, Lion's Guards ships and weapons are ironically perfect stepping stones for fighting Remnants or Tri-Tachyon for any players willing to *** off a convenient stocking faction to acquire them.
LG ships are still completely Basekit mid-line ships. There isn't really anything you can get here that you can't acquire with a commission to the League.
I think the Super Weapons are nice but they will most likely only shine in some niche build and I have the suspicion the same will apply to the Executor class. 
Probably got it in their head that the Diktat were destined for more for years since no other faction really has a separate patrol group like the Paw Patrol and how in the past they used High-Tech ships vice the regular military's mid-tech focus and that more currently they apparently have more doctrine points than the other factions' patrols.
I feel like even for a parade army the Lions Guard should have something to show for itself. To be honest when looking at Diktat, without reading the Lore Entries,  I always imagined them being some autocratic, fuel to everyone exporting micro-state that lacks heavy industry yet has funds to buy whatever. And therefore I'd guess the Lions Guard to get whatever is the available most high-tech on the market even without being really able to use it. It's why I think High-Tech would have fitted better to show the difference between the two forces.

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Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 13, 2022, 06:59:57 AM »
Instead, everyone just honed in on The Diktat.
Because I think the Diktat changes very heavily divert from the kind of changes other factions were getting. There isn't much to say about the other changes because they all look cool and feel justified.
But while every faction has a very distinct playstyle the Diktat, besides one ship with special weapons that can only be found in a small selected part of their navy, is the most default faction in the game.
To be honest I don't think the Diktat will even perform worse now. They mostly will use 80% of the same stuff in their navy they have used before, just with the addition of the Executor. And while the LG have their Special modifications it's just a small numbers change that won't affect the performance that much to be crucial. Which is in my opinion the issue because their most unique aspect will be nearly completely irrelevant during gameplay.
You can get a lot of information about a faction purely from viewing their ships and composition, even if you wouldn't have read any dev diaries or lore entries. But I don't think that holds true for the Diktat.
I think there were a lot of good ideas on how you can make the Diktat unique during gameplay while also keeping their backstory as of right now. Like guaranteed S mods or having different configurations than regular mid-line ships.

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Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 03, 2022, 01:20:47 PM »
I think you're probably selling short the power of two large energy slots combined with 5 forward-facing medium ballistic weapons combined with 2 large missile slots. I just threw together a quick Executor loadout that beats up the stock sim Paragon (no skills or s-mods on either side), so it's... definitely not bad. That said, I'm definitely open to improving the Executor at some point if it turns out to be bad; it's just not at all clear to me that it is. Yes, losing 2 large missile reduces the relative value of its ship system. But adding direct punch to a ship that didn't have any is also quite valuable, *and* it pairs very well with its other slots.

The flux stats are bad, but so much of a capital ship's dissipation (aside from a few battlecruisers) comes from *other* than its baseline stats that it's not as big of a deal as it seems.
My concern is primarily originating from it being somewhat of a "jack of all trades" ship while others have a more focused approach to increase efficiency. So it could very well end up as a master of none that is left in the shadow of it's competitors.
In what role or niche would you imagine the Executor?
It'd be more a question of what he could get his hands on, no? And imagine the League, always in tension with the Hegemony, and looking to indirectly prop up something that's a thorn in the Hegemony's side...
I would guess that Andrada would have had a few Onslaughts in his fleet during the rebellion. Considering that this is the ship, him and most of his loyalists operated on for a long time and the Onslaught being known for it's simplicity, I'd argue it would be much more feasible for the industrially and scientifically restricted Diktat to re-engineer and build that than integrating and converting the much more complex and specialized Pegasus.
Plus while I can see the League supplying the Diktat with regular mid-tier ships granting them access to their most developed and advanced battleship seems a little bit too friendly. I think in the same notion TT wouldn't sell Andrada the ability to construct Paragons.
I suppose, but they'd be really bad then, where now they're extremely close to normal ships, and the Executor is more of a sidegrade.
Maybe, it was just really quick idea. Like many here have said I think it would be cool if just like the Executor, LG ships would also be sidegrades in some way. Even if the SD can't use them very well.

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Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 03, 2022, 10:44:33 AM »
It's got Fast Missile Racks; two large missile slots is enough to where it's still useful.
To be honest I have somewhat of a suspicion that the Executor will be the ship no one ever touches only being seen at the bottom of Tierlists or when farming the SD for weapons.
The Pegasus flux stats are really bad so I don't really see the advantage of the two energy slots compared to losing it's missiles. At best this is a straight-up downgrade to the Pegasus, at worst a Battleship that even with a sensible loud-out will never perform effective. I can't really imagine a niche or situation where I would want the Executor in my fleet.

Also why would Andrada copy the Pegasus in the first place? I feel like as an Ex-Hegemony Admiral he'd prefer the Onslaught with his improvements. Maybe removing the Thermal Pulse Cannons to make place for his **absolutely** superior Gigacannons? I feel like taking one of the most known Ships in the Sector which is also the common Capital ship from your ex-employer, giving it a minor overhaul because obviously you as famed Admiral have worked out the ships deficits and then naming it after yourself would be very in character for the Supreme Executor.

Also wouldn't it be possible to shuffle the mounts on LP Ships to be more energy heavy and then equip them with one or two kinetic blasters?

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