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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - Princess_of_Evil

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Suggestions / Re: A Sindrian Conquest Variant Would Be Neat
« on: June 13, 2024, 02:03:14 AM »
Revenant still exists and is still two thirds of a colossus welded to a phaeton. Sure, it has combat phase destroyer supply usage, but it also has the sensor stats of one.

General Discussion / Re: High tech feels like a wet noodle.
« on: June 10, 2024, 04:23:13 AM »
With the caveat that I haven't played around with it all that much, I'm not sure why SO would be good for grendel? It seems a perfect vehicle for light needler + heavy mauler spam, using phase anchor to boost their DPS by shortening the cooldowns by real time 6x. SO would ruin the range on both of them and it gets cruiser grade ITU.
5 medium ballistic slots + AAF + cruiser level armor (and cruiser PPT) make it a mean brawler, DFC means you won't have much range anyway, and Grendel is a bit too slow for a phase ship and loves speed increases. It usually doesn't live long, but it definitely burns bright.

General Discussion / Re: High tech feels like a wet noodle.
« on: June 08, 2024, 11:25:46 PM »
It is a really weird thing that Alex considers SO overpowered, but then builds ships around it. High Tech is pretty old, but even lately you have ships like Grendel that have a huge sign saying "put SO here".

A ship can be restored from a "pieces of radioactive slag that drifted in solar winds for a century" state, i don't think microforges actually care about specific things they make. Think less "current year steel plant" and more "an extremely fancy 3d-printer".

Every system you put into a ship needs space to actually exist. Where was a micro-forge making bulkheads is now a targeting computer. Not to mention that the bulkheads are good enough to add *40%* health to the ship.

30% more armor in a game where with enough armor you can be invulnerable? Yes please.

There are two things to winning: killing enemy and not dying. Heron is good at both but exceptional at not dying.
sry, I can't hear you over the sound of all your fighters dying to a single flak cannon
No, you're mixing it up. It's the bombers that are dying to a single flak cannon, a *fighter* Heron can get through flak perfectly fine.

There are two things to winning: killing enemy and not dying. Heron is good at both but exceptional at not dying.

I'd say Astral is the only support carrier, since both Mora and Legion are happy on frontline, and Heron can just run away if it needs to (and it usually does).

how does increasing repair rate by 50% increases it by 33% instead?

Legit curious

It increases repair *rate* by 50%, which means the repair time becomes 67%, reducing repair time by 33%.

Why not a high tech support carrier? One designed to stay close to the conflict- but behind the heavy hitters. Paladin PD can fire over other ships. With Elite PD skill, Advanced optics, and maybe faster turret gyros, your carrier could act as a protective overwatch for other ships. Add some missle implacements and small energy slots with a more modest 2 hangars.

It could offer strong PD/Suppression for your sport ranged strike groups, so long as it doesn't take sustained resistance.
No, support carrier, so Mora.

Add Armored Weapons for weapons that are literally impossible to knock out.

Normal DC or elite? Elite also nullifies the weapon repair cooldown on damage, which is not insignificant, it's like eight whole seconds.

Gradle, if used extremely carefully, is "fast enough", but nowhere near "IDE" fast - absolute most of mod compilation weight in this case would be gradle being the slowest program on the planet, especially if you consider that even javac used directly via command line caches things (or rather, doesn't recompile classes that didn't change).

Frankly, i don't see the use case either. If you have a game you mod and you have some kind of a problem with compiling it in your IDE, adding gradle just means you now have two problems.

Honestly, i just use javac directly. The only downside is that you need to list every file, which can be done automatically in bash or batch, but i just do it manually:

Code: batch
ECHO 18+ doesn't work.
"C:\Program Files\Java\jdk-17.0.9\bin\javac" -classpath "..\..\starsector-core\janino.jar;..\..\starsector-core\commons-compiler.jar;..\..\starsector-core\commons-compiler-jdk.jar;..\..\starsector-core\starfarer.api.jar;..\..\starsector-core\starfarer_obf.jar;..\..\starsector-core\jogg-0.0.7.jar;..\..\starsector-core\jorbis-0.0.15.jar;..\..\starsector-core\json.jar;..\..\starsector-core\lwjgl.jar;..\..\starsector-core\jinput.jar;..\..\starsector-core\log4j-1.2.9.jar;..\..\starsector-core\lwjgl_util.jar;..\..\starsector-core\fs.sound_obf.jar;..\..\starsector-core\fs.common_obf.jar;..\..\starsector-core\xstream-1.4.10.jar;..\LazyLib\jars\LazyLib.jar"  --release 7 "src\data\princess\"
jar cf jar\carrierui.jar -C src data\princess\CarrierUI.class

Well yes the lack of popularity towards PD tends to be because usually you don't need it.
But specifically the lack of popularity of Paladin is that there isn't many ships that can fit it. Hell, on something like the Astral where you might consider putting some PD on it just doesn't have a single large energy slot.
Gl on the dazzle champion though
carriers actually have less PD than average ships, because their fighter squadrons are supposed to be PD.
(And because wings are expensive and carriers are OP-starved.)

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