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News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - cd

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I'm having lots of fun with this mod/tc.  Looking forward to trying out the experimental install for my next run. 

I have found a couple of bugs, and I'm not sure if this is the right place for them, but I'll post them anyhow.

I started a Archean Order run and picked the Cruiser "Justicar" as the starting ship, but now that I have a fleet and over 3mil credits I can NOT find another Justicar to add to my fleet.  They don't appear to be anywhere.  I have a the stelnet mod to let you search markets and it never finds them either.  I have all the other Archean ships in my armada, but more Justicar cruisers are no where to be found.

Also, the HEAVY Apocalypse Cannon says that it "can fire through allied ships" but it CANNOT.  The AI never does, and if you manually try it you blow up your buddies. 

There is something funny going on with the Tachyon Beam, Stabilized Drive Conduit, and perhaps Advanced Optics.  If you fire the Tachyon Beam and hit an enemy you'll never get your zero flux speed bonus working right again.  You can try it in the "run simulation" area.  I ran into it with the Adamantium Consortium Dreadcarrier and it made piloting that painful with the carrier speed penalty.  So now I never use the Tachyon Beam, even though I love its sound effect.

Anyhow, I really love your mod.  Thanks for the fun times.


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