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Messages - nuker1110

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Mods / Re: [0.97a] Customizable Star Systems (v2.0.0)
« on: February 27, 2024, 07:42:08 PM »
Hey there! I'm wondering if there's a way to specify *one particular* condition on a planet, and generate the others based on planet type.

I ask because I want to place Ruins on a planet, but leave the other resources to chance.

Hey Tranquility, I just wanted to bump my previous comment because I think you missed it, as it seems I posted while you were replying to VladimirVV.

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Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 22, 2024, 09:08:09 PM »
Invasions are a Nexerelin feature, not Vanilla, aside from the Luddic Church crisis. Are you hostile (-50 or lower) to those factions? If so, they'll launch invasions against any colony they think they can take.

3
If possible, could we get a way to force a line/paragraph break without leaving a blank line in the UI?

I wasn't able to fit the description I wanted without mashing paragraphs together.

4
Mods / Re: [0.97a] Customizable Star Systems (v2.0.0)
« on: February 18, 2024, 10:45:44 PM »
Hey there! I'm wondering if there's a way to specify *one particular* condition on a planet, and generate the others based on planet type.

I ask because I want to place Ruins on a planet, but leave the other resources to chance.

5
My thought is that rather than just dumping them on some random planet, you ought to get some benefit for actually giving them a job.

One suggestion might be a slight reduction in Mining industry upkeep, another would be a lead on an abandoned Mantle Bore, locked behind some threat to explain why their prior employer never went and got it.

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Mods / Re: [0.95a] Terraforming and Station Construction (v8.0.2)
« on: February 28, 2022, 09:54:49 PM »
Any way to make a cold planet extremely cold? Stellar Reflectors say they normalize the temperature, but why not put up a shade over a Cold world to make a more ideal environment for specific endeavors?

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