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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - XeroNecross

Pages: [1]
1
Modding / Re: Mod request: Boarding parties?
« on: January 29, 2023, 03:57:47 PM »
I'll have to look for it, thanks!

2
Modding / Mod request: Boarding parties?
« on: January 08, 2023, 05:58:33 AM »
I don't know if this is already a thing in vanilla or in another mod (I've searched and saw nothing like is). I don't know if its possible really. I don't know much about Java/Python or any programming/scripting languages. I was trying to self teach, but I just haven't really got into it between work and such... I have ideas I'd love to implement but none of the time or experience to do so.

3
Bug Reports & Support (modded) / Low RAM
« on: December 27, 2022, 05:40:48 AM »
I keep getting low RAM warnings a lot. I do use a lot of graphical mods (mostly ships) and I looked into the VMPARAM file like the in-game warning file said to do... I figured out how to modify the file, but... Made it worse.

I did find a helpful forum post about all this else where so this can be disregarded.... Ultimately I just don't have enough system RAM or Video RAM to really have a lot of mods for this game.

4
Mods / Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« on: December 27, 2022, 05:10:19 AM »
I don't know if this has been brought up yet or not, I looked at the last couple of pages to be sure... But when I try to do any kind of Raid (at the moment a rescue mid-conflict mission) the game crashes and gives me an error (in below link).

https://drive.google.com/file/d/1LbTelg22n-5BbtJ9wUPqu4k_L1hNYMSM/view

Spoiler
6303149 [main] INFO  data.scripts.campaign.PSE_rulecmd.missions.PSE_SODCampDeliveryMission  - Checking command PSE_checkCompletion
6304275 [Thread-7] INFO  sound.public  - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6304275 [Thread-7] INFO  sound.OooO  - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6317952 [main] INFO  sound.public  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
6317967 [Thread-5] INFO  sound.public  - Cleaning up music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO  sound.public  - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO  sound.OooO  - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6319119 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.raidConfirm(CRNCMarketCMD.java:1210)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.execute(CRNCMarketCMD.java:230)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)
[close]
Hmm, which mod is CRNC? It might have been written/compiled for an old version of Nex; in any case, that modder needs to fix it.


I'll have to look into which one CRNC is... Closest I could find to a name acronym is the 'Crew Replacer Nexerelin Compatibility' patch. I wasn't sure if that was necessary to keep anymore after the 10.6. I'll delete it and try it.

EDIT: Yeah that fixed the issue. I suppose the compatibility patch isn't necessary anymore. Sorry to have bothered you with this  :-X

5
Mods / Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« on: December 25, 2022, 01:36:07 PM »
I don't know if this has been brought up yet or not, I looked at the last couple of pages to be sure... But when I try to do any kind of Raid (at the moment a rescue mid-conflict mission) the game crashes and gives me an error (in below link).

https://drive.google.com/file/d/1LbTelg22n-5BbtJ9wUPqu4k_L1hNYMSM/view

Spoiler
6303149 [main] INFO  data.scripts.campaign.PSE_rulecmd.missions.PSE_SODCampDeliveryMission  - Checking command PSE_checkCompletion
6304275 [Thread-7] INFO  sound.public  - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6304275 [Thread-7] INFO  sound.OooO  - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6317952 [main] INFO  sound.public  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
6317967 [Thread-5] INFO  sound.public  - Cleaning up music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO  sound.public  - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO  sound.OooO  - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6319119 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.raidConfirm(CRNCMarketCMD.java:1210)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.execute(CRNCMarketCMD.java:230)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)
[close]

6
Mods / Re: [0.95.1a] Nexerelin v0.10.6 "Lords of War" (update 2022-12-17)
« on: December 18, 2022, 06:01:11 AM »
I did the update today (I can only get on the PC on my "weekends" from work so like 1-2 times a week); because my game loads so slowly (maybe because of the 53 mods??) I tested this twice, but my game keeps crashing after using custom start fleet. I wanted to start fresh with the update, but will I need to go back to 10.5b?

**disregard... i forgot to apply the hotfix... its good now.**

7
Looking a lot better! I'm looking forward to updates, now! I'll say honestly the main reason I never downloaded this mod before was because of the visuals of the ships, but these looks much better now. Including the Orks is very cool. Some visuals obviously are still being worked on and I can say at this point I am downloading and playing your mod in my game now. I wanted a Battle Fleet Gothic experience (on a 12yr old PC) and I'm sure as heck getting closer now!

8
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: March 26, 2022, 09:42:06 AM »
FIRST: I think this is one of my favorite mods.

SECOND: I love the fact we can make hyper shunts with this mod. It took me forever to find one in game (using the Nex random derelict mode), but just having the ability to FINALLY use the Coronal Taps is great. Can never find a hyper shunt and when I do all the planets around it suck or aren't worth converting.

THIRD: I was wondering if you (the author of this mod) ever considered adding in a feature to make and place Gates... if it's possible I mean. I haven't seen any one else even talk about it in any other gate related mod so I don't know if it's even possible. I know it'd be vanilla breaking, but so is making hyper shunts... If I ever learn to make mods (which I only just started learning how to code online so it'll be a while) I was thinking about doing what you did here with the hyper shunts and gates. Building better worlds is great, but also making them accessible to the rest of the galaxy via a stargate system would be cool too.

9
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: March 26, 2022, 09:27:45 AM »
Looking forward to the update. I'm gonna have to keep my eye on this thread. I haven't had the chance to try the old mod out, but from what the description says it seems pretty awesome. I am glad the creator of the mod is giving permission for someone else to keep it up-to-date.

10
Mods / Re: [0.95.1a] Crew Replacer
« on: March 19, 2022, 10:25:19 AM »
I can't wait to learn to mod like ya'll can. I am still learning basics before I get into Java or Python... but one of these days. Skyrim had peaked my interest in modding, but StarSector has actually made me go out of my way to start learning this stuff and the more you guys make the more excited I get to learn! I'm literally only learning coding because of this game and the mods ya'll make -_-

11
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: March 08, 2022, 02:51:30 PM »
In-game I get an error saying the was a problem starting the mod or something? I mean it doesn't crash the game and another mod (a portrait mod) is doing the same, but I still see all the portraits in-game... I haven't seen the ships in game yet, but I'm also not seeing a faction for Ed's Shipyard either (is there supposed to?).

All it says is: Ed Shipyard (v2.4, malformed JSON in remote version file at URL "https://github.com/Nickwest/StarSectorMods/blob/main/edshipyard.version")

and honestly thats a lot I don't understand in that.

I logged in last night to play and the mod is working now. I don't know if you did anything or it just resolved itself. Either way thank you and great mod on behalf of the original author and many great thanks to Nick for updating it to 0.9.5.1a

Always good when things self resolve >.<

The URL you have a above is missing a `w` in the name.  I'll track down that typo.  Thanks!


Glad I could be of service!

12
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: March 08, 2022, 01:19:32 AM »
In-game I get an error saying the was a problem starting the mod or something? I mean it doesn't crash the game and another mod (a portrait mod) is doing the same, but I still see all the portraits in-game... I haven't seen the ships in game yet, but I'm also not seeing a faction for Ed's Shipyard either (is there supposed to?).

All it says is: Ed Shipyard (v2.4, malformed JSON in remote version file at URL "https://github.com/Nickwest/StarSectorMods/blob/main/edshipyard.version")

and honestly thats a lot I don't understand in that.

I logged in last night to play and the mod is working now. I don't know if you did anything or it just resolved itself. Either way thank you and great mod on behalf of the original author and many great thanks to Nick for updating it to 0.9.5.1a

13
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: March 06, 2022, 11:50:13 AM »
In-game I get an error saying the was a problem starting the mod or something? I mean it doesn't crash the game and another mod (a portrait mod) is doing the same, but I still see all the portraits in-game... I haven't seen the ships in game yet, but I'm also not seeing a faction for Ed's Shipyard either (is there supposed to?).

All it says is: Ed Shipyard (v2.4, malformed JSON in remote version file at URL "https://github.com/Nickwest/StarSectorMods/blob/main/edshipyard.version")

and honestly thats a lot I don't understand in that.

14
Modding / Re: Could I update a Mod for Private use to current release?
« on: February 22, 2022, 10:58:41 AM »
All great suggestions thank you. I have tried changing the version info first before asking here; like the first reply had said. No luck. With out more knowledge of how all this works I dunno if I can really make a new mod with all the stuff I'd want in it... And some of the mod creators have already stated that they no longer support those old mods.

For the time being I guess I'll give up... at least until I can make time to learn to do this myself and maybe ask the original creators if I can consolidate or mix content parts of their mods into one grander mod... Or just make my own with. One day maybe.

Either way thank you for humoring me on this and thank you all for the responses.

15
Modding / Could I update a Mod for Private use to current release?
« on: February 20, 2022, 03:44:32 PM »
Hey. I'm not a modder (although be cool and fun to learn if I had the time), but I love some of the mods that no longer work on the current release and I love the current release... Anyway to trick the system to let me use older mods to work?

Really all I want is the content mods that adds more ships to the game and stuff like that... I have 4 mods that don't work on the current release.

Any help on being possible or IMpossible would help me out.

Pages: [1]