1
Modding / Re: Mod request: Boarding parties?
« on: January 29, 2023, 03:57:47 PM »
I'll have to look for it, thanks!
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I don't know if this has been brought up yet or not, I looked at the last couple of pages to be sure... But when I try to do any kind of Raid (at the moment a rescue mid-conflict mission) the game crashes and gives me an error (in below link).Hmm, which mod is CRNC? It might have been written/compiled for an old version of Nex; in any case, that modder needs to fix it.
https://drive.google.com/file/d/1LbTelg22n-5BbtJ9wUPqu4k_L1hNYMSM/viewSpoiler6303149 [main] INFO data.scripts.campaign.PSE_rulecmd.missions.PSE_SODCampDeliveryMission - Checking command PSE_checkCompletion
6304275 [Thread-7] INFO sound.public - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6304275 [Thread-7] INFO sound.OooO - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6317952 [main] INFO sound.public - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
6317967 [Thread-5] INFO sound.public - Cleaning up music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO sound.public - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO sound.OooO - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6319119 [main] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.raidConfirm(CRNCMarketCMD.java:1210)
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.execute(CRNCMarketCMD.java:230)
at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)[close]
In-game I get an error saying the was a problem starting the mod or something? I mean it doesn't crash the game and another mod (a portrait mod) is doing the same, but I still see all the portraits in-game... I haven't seen the ships in game yet, but I'm also not seeing a faction for Ed's Shipyard either (is there supposed to?).
All it says is: Ed Shipyard (v2.4, malformed JSON in remote version file at URL "https://github.com/Nickwest/StarSectorMods/blob/main/edshipyard.version")
and honestly thats a lot I don't understand in that.
I logged in last night to play and the mod is working now. I don't know if you did anything or it just resolved itself. Either way thank you and great mod on behalf of the original author and many great thanks to Nick for updating it to 0.9.5.1a
Always good when things self resolve >.<
The URL you have a above is missing a `w` in the name. I'll track down that typo. Thanks!
In-game I get an error saying the was a problem starting the mod or something? I mean it doesn't crash the game and another mod (a portrait mod) is doing the same, but I still see all the portraits in-game... I haven't seen the ships in game yet, but I'm also not seeing a faction for Ed's Shipyard either (is there supposed to?).
All it says is: Ed Shipyard (v2.4, malformed JSON in remote version file at URL "https://github.com/Nickwest/StarSectorMods/blob/main/edshipyard.version")
and honestly thats a lot I don't understand in that.