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Suggestions / Re: Separate Personal (Combat) skills and Fleet skills
« on: April 17, 2024, 12:16:36 PM »
In terms of multiple officers per ship, I suggested something similar a while ago as a way to make ship builds more flexible. Right now you need to raise an officer to max level and get a specific skill set, but if you want to use different ships you now need to fire your officers and train new ones from scratch. Not the worst problem in the world, but my idea was to make every officer only have 1 skill with each ship only able to hold up to 5 officers. With this change, your ship setups become very modular and require far less commitment. For elite skills, it's pretty simple: the officer in the first slot on each ship is designated the "captain." The captain's personality controls the ship, and their skill gets treated as elite. Officer training could increase the number of officers you can fit on one ship while officer management increases the total number of officer you can have.
This obviously never got picked up. Maybe because it would be hard to implement, maybe because it just doesn't fit Alex's vision for what role officers are supposed to play. There's a big difference between having 8 officers that level up over time, and having 40 officers that are static and unchanging. The latter has great flexibility in gameplay, but the former allows you to get attached to your officers and watch them grow over the course of a playthrough. At least, you could get attached *in theory,* but in practice I don't see anyone treat them as much more than bundles of stat boosts with a funny name.
Compared to Vanshilar's suggestion, I think each officer having 1 skill is better than giving them 2 because it would solve a lot of potential frustration with skills being bundled together that you don't want on the same ship. I never considered putting officers on the player flagship, but it would make perfect sense to be able to jam them in there and all their skills get treated as elite while the player is present (an idea which I find both thematically and mechanically satisfying). Plus the "captain" (now second-in-command) could determine your flagship's personality during autopilot.
Even with 40 officers I think it wouldn't be too hard to make the interface work, they only have 1 skill, so you can shrink down their portrait to about the same size with a name over the top like:
Then stack up 5 of these per row.
Put the personality underneath, dull and grey, while the captain's is bright white to indicate that it is active.
I actually have an idea for how to make a clean and simple interface for changing which officer are assigned to which ship, I'll edit together an example of that in a bit. Mostly for fun, though, because the whole idea would not only require a lot of work upfront, it would also disrupt the game balance a lot.
This obviously never got picked up. Maybe because it would be hard to implement, maybe because it just doesn't fit Alex's vision for what role officers are supposed to play. There's a big difference between having 8 officers that level up over time, and having 40 officers that are static and unchanging. The latter has great flexibility in gameplay, but the former allows you to get attached to your officers and watch them grow over the course of a playthrough. At least, you could get attached *in theory,* but in practice I don't see anyone treat them as much more than bundles of stat boosts with a funny name.
Compared to Vanshilar's suggestion, I think each officer having 1 skill is better than giving them 2 because it would solve a lot of potential frustration with skills being bundled together that you don't want on the same ship. I never considered putting officers on the player flagship, but it would make perfect sense to be able to jam them in there and all their skills get treated as elite while the player is present (an idea which I find both thematically and mechanically satisfying). Plus the "captain" (now second-in-command) could determine your flagship's personality during autopilot.
Even with 40 officers I think it wouldn't be too hard to make the interface work, they only have 1 skill, so you can shrink down their portrait to about the same size with a name over the top like:
Then stack up 5 of these per row.
Put the personality underneath, dull and grey, while the captain's is bright white to indicate that it is active.
I actually have an idea for how to make a clean and simple interface for changing which officer are assigned to which ship, I'll edit together an example of that in a bit. Mostly for fun, though, because the whole idea would not only require a lot of work upfront, it would also disrupt the game balance a lot.