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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Messages - glorygal

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Mods / Re: [0.95a] Pulse Industry
« on: January 15, 2022, 06:58:59 PM »
Hi, love your mod and have been having fun fine tuning my Minster into a truly awesome force. While doing that I think I found a bug with hard flux dissipation where the Pulse Core Deviant is overriding the elite part of field modulation. By default (with elite field modulation skill and Pulse Core installed), hard flux dissipation with shields active is less than 100/sec. When I altered the minster and removed the core it was over 200/sec.

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