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Messages - Rusty Edge

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1
General Discussion / Re: Your favorite frigate fits in 0.97?
« on: April 18, 2024, 11:31:21 AM »
Ballistic rangefinder is also usually restricted to destroyers and larger vessels. But the lasher is an exception.

It seems to me that the baseline brawler ought to be better designed for its intended function. And you could really stick with the basic restrictions for escort package, as destroyers are the only ship class that get the optomized bonuses.

2
General Discussion / Re: Your favorite frigate fits in 0.97?
« on: April 17, 2024, 12:00:11 PM »
Would it be rediculous to give base Brawlers built in escort package? Each of the variants have their own things they are really good at. And can act completely independently.

3
General Discussion / Re: Officer Limit
« on: February 12, 2024, 06:03:31 AM »
It would be neat if officer skill pools were based on thier faction origin, rather than RNG. So that you know what skills will be available to a particular officer.
You may even have faction specific capstone skills that come into play at max level.

4
General Discussion / Re: Escort Package on destroyers is hilarious.
« on: February 08, 2024, 07:21:32 PM »
You people are really addicted to vents, aren't you? 0.3 shield efficiency and caps are still unmaxed. 17 vents would be plenty for double phase lance.

Using a very similar build myself. Not sure why I've always put railguns on Medusa either. The efficiency is worse than needler/LAC, and anti-hull performance doesn't matter with phase lances.
Spoiler
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Help me out, how did Hiruma kai get an additional .04 knocked off? Is that from elite systems expertise?

So with 3 elite skills, you could easily soak up over 40000 damage worth of pure hard flux before overloading, neat.

5
General Discussion / Re: Jangala is horrifying.
« on: February 08, 2024, 10:31:09 AM »
 Nonsense, Jangala is the creator's celebration of life. To breath it's air is literally to breath life itself.
 Although, I will mention that the wise pilgrim must know his limits, else the important distinction between Jangala's Zenolife, and Mother Sol's terrestrial life may become too... Blurry.

6
Suggestions / Re: Converted Fighter Bays to be made usable for any carriers
« on: February 08, 2024, 10:17:03 AM »
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Actually, it would be nice if Odyssey got Vast Hangar like Invictus and got more OP to pay for Converted Hangar.
That would be an excellent change. Since the Odyssey is a short of exploration/combat kit capitol, being able to alter it's function more drastically works lore wise.

7
Suggestions / Re: Converted Fighter Bays to be made usable for any carriers
« on: February 06, 2024, 12:55:33 PM »
Mora has a lore blurb that says they were converted to mobile drydocks for expeditions. This seems like it could be a really cool option if it was included in the game.

8
General Discussion / Re: Escort Package on destroyers is hilarious.
« on: February 06, 2024, 06:30:03 AM »
Try it on a  manticore with a Gauss cannon.

9
General Discussion / Re: Grendel is good In my opinion
« on: February 05, 2024, 09:30:36 AM »
I have just started running a new playthrough with the hegemony. Got enough credits to outfit the new Grendel pretty good with. Heavy maulers and needlers fit perfectly on it, with some sabots and some basic PD of  light machine guns and a flak cannon on the upper left. For hullmods I used Safety overrides and heavy armor, using the spare OP for dissipation and a little capacity. I think it is suitably balanced so far for what it's function is in my fleet of being a hunter that prowls the outskirts of the battle space for loose ships to clean up. Other then that I don't have much else to note since I have just barely acquired it.

May I recommend switching to chain guns, heavy machine guns and/or mining blasters if you give it safety overrides. You'll find it doing a lot more damage and SO won't significantly affect their range.

10
General Discussion / Re: Lore: How dangerous is the Player in Starsector?
« on: January 19, 2024, 10:18:26 AM »
My own headcannon says that your character is just another captain for hire. Your admiral/employer is killed in a battle before the tutorial starts, and you have to take command.

As far as your place in history goes, you're a figure similar to Phillip Andrada or the prophet Ludd. An enormously gifted individual who dares to defy the status quo and force his own path.

Ofcourse, it does make you wonder how the fanatic at the bar in Gilead caught wind of you so early in the game. There may be more at play.

11
 I like Swiss-army carriers like Odyssey and Prometheus Mk 2. Adding some more beefy 1 bay destroyers and 1 or 2 bay cruises could be interesting. Especially if they they came with some additional support hullmods in the same update.

12
Announcements / Re: Starsector 0.96.1a (In Development) Patch Notes
« on: January 02, 2024, 09:14:56 AM »
I'm really curious about the Abysal Region. More complex interactions with the factions is a big improvement.

Weapon updates in general look nice. Cheap Salamanders free up OP for a couple builds I like. And the flux cost reduction for the coolest looking heavy ballistic mount is nice.

13
Announcements / Re: Starsector 0.96.1a (In Development) Patch Notes
« on: January 02, 2024, 07:33:38 AM »
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Missile Specialization:
Reduced bonus rate of fire to 25% (was: 50%)
Reduced bonus missile hitpoints to 25% (was: 50%)
Added elite effect: +25% missile ammo regeneration rate

 Nice little buff to Pilums there. Any possibility of new missle types with regenerating ammo?

14
General Discussion / Re: Vigilance is Rad
« on: January 02, 2024, 06:59:34 AM »
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but you make a compelling case for the Vigilance.... So there are other considerations here past just the dp-to-medium-missile-slot ratio.

Also consider that a medium missle frigate with fast missile racks can effectively become a mobile Typhoon Reaper launcher with a speed anywhere between 110 and 268 (after nav bonus, helmsmanship and the appropriate hullmods.) All for the cost of 8000 to 14000 credits, or a quick and easy fight with a pirate scavenger.

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I don't really share Rusty's enthusiasm for the Vigilance, but I think it's cool that they like it and found a way to get mileage out of it.

To each their own. The Superrad life is not for everybody. Some people are space CPAS and Insurance Adjusters, that's their gift.

15
Suggestions / Re: Splitting up hull restoration
« on: January 02, 2024, 05:38:36 AM »
I don't know about being Hull Restoration, necessarily. (I don't recall ever using it)
But adding an increase chance to salvage hulls on Derelict Operations, or adding hull salvaging to a lower teir skill would be great. It doesn't make much sense to get Derelict Operations if most of your ships have to be recovered using story points.

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