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« on: January 11, 2022, 03:52:27 AM »
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Edited the Pandemonium to remove that ridiculous fuel and supply drain it has to bring it in line with other dreadnoughts...its the only ship in the diable fleet that can go toe to toe with some of the crazier exotics floating around in modland...and not for nothing makes a hell of a centrepiece for the fleet, and allows aggressive expansion. Really should take a look at it and balance wise it's fine it does what a dreadnought should do, id go as far as adding a way to upgrade it outside of op to carry frigates or do in battle repairs to smaller ships not just wanzers. Or upgrade it as a mobile base...complete with storage ect...its that big of a ship to warrant a base level infrastructure including fuel and supply generation. not sure how hard that would be to code in, but ill take a look myself ^_^
I'm not going to balance a mod against other mods, that only leads to undesirable arms-races. The Panda is able to take on all the vanilla capitals, I think the price is appropriate for that kind of performance. If I were to change it into such "centerpiece", I would have to restrict dramatically its availability, maybe even make it unique. If I did that, I suspect I would get screamed at even more than I already am for "ruining the Pandemonium".
well, tbf because most diable ships get merked by other mods ships is why i edited the files... when fighting on the line especially against a heavy carrier based fleets the wanzers get merked and then they advance and without a ship like the pandemonium to hold the line while the carriers are reloading end up in a bad spot....(has happened more then once, even lost a panda), I'm starting to mess around with giving them a little more op 10 for frigates, 20, for destroyers and 25 for cruisers and capitols...brings them in line and can carry the efficiency mod on almost all of them making supply tolerable early to mid game when your just helping expand the faction n raiding/exploring/salvaging. The fuel and cr rates are what kills it because with mods like vicious sector your facing back to back invasion fleets or vengeance fleets especially if you go to war with one of the major factions... it's more of a balance for heavily modded games. I can see just basing it off vanilla parameters though and your reasoning super sound and I understand why you wouldn't want to base yours against other mods....but thats why i spent the time too lol ^_^ your awesome for even making this no worries.
the caliope thing is more to just bringing it to motif style...really just a aesthetic thing. Blue grey and yellow looks really dumb on red and black and white lol , and i know there is skins but just for 1 weapon system is silly. Actually trying to find the file and change the colors myself lol. Copy paste paint job....cause its a weapon that really helps and compliments the micro missile spam. I have a save with most cruisers carrying them, and with the eccm mod they really stand out and do some work...giving that extra punch for the wanzers to to get in there and do there thing.
It's against dassalt where diable struggles the most.... the fighter screens are thick 30+ fighters in there high end fleets....it gets hairy real quick. Have had to retreat the line a few times after a 20+ minute *** match even with a panda and supporting ships carrying crazyhorns and carriers can't quite crack that nut lol but I suspect with a fleet carrier and some LR artillery and spearheaded by the panda ill take their homeworld...finally.