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Messages - Noobishnoob

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1
Mods / Re: [0.96a-RC8] Machina Void Shipyards v. 0.61.1
« on: October 25, 2023, 10:18:02 PM »
Sorry is the Fusion LRM supposed to friendly fire?

2
Mods / Re: [0.96a] Tri-Tac Special Circumstances - V0.4.7 10/17/23
« on: October 18, 2023, 07:51:55 AM »
No worries and lovely work good sir

3
Mods / Re: [0.96a] Tri-Tac Special Circumstances - V0.4.6 07/02
« on: October 16, 2023, 09:56:06 AM »
Hi just wanted to confirm if the determinist is actually a cruiser? cuz it bares very similar stats to the eschatologist BC but is in the cruiser cat?

4
Modding / Re: [0.96a-RC10] Yoshgramm-wen Yards v1.0.1e
« on: September 12, 2023, 11:03:38 AM »
was raiding some blueprints and got a CTD, "Ship hull spec [ywy_heavyinter_SUPERcraft] not found"

edit: nvm i just consoled the bp and its good, just seems to cause a ctd when it comes as a reward from raiding

5
0.4 not save compatible to prev version since volantian cordite has been removed so just an FYI

6
Modding / Re: [0.96a] The Legionarry Republic
« on: August 15, 2023, 08:06:34 AM »
Ah okay discord has a weird thing going on where if i search legion nothing comes up but if go specifically legionarry then the post appears

7
Modding / Re: [0.96a] The Legionarry Republic
« on: August 15, 2023, 02:51:07 AM »
The post is missing in discord?

8
Guys im tryna confirm if its just me or if its my mod collection but any new orbital works/heavy industries dont seem to be producing ship components?

9
So Im not sure if its a bug or is intended but after using the transpoofer and having 4 days pass it seems like the UI will stick to which ever faction that was chosen with no way of it reverting to the default ui colours?

Is this something that can be solved via console or its like intended since i wasnt discovered to be spoofing the signal?

10
Mods / Re: [0.95.1a] Carter's Junk Hull Mods - V 0.1.a - 01/14/23
« on: January 31, 2023, 02:49:34 AM »
I was going to every CFT station trying to find these hullmods, turnsout its a separate mod now XD

11
Hi, just wanna mention the basilisk description is missing but when i checked your strings description excel it has content, it just doesnt show ingame?

always wondered how the strings worked?

12
Modding / Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« on: January 22, 2023, 07:20:21 AM »
Good lord these are beautiful, a shame it doesnt appear in the mod index and i came across this while looking for beyond the horizons star wars mod, wished he went for this aesthetic but whatever works

13
Mods / Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« on: July 14, 2022, 10:58:41 AM »
any way to get the prv ships hidden from the codex? really like the spotless bergtagen if you know what i mean

14
Mods / Re: [0.95.1a] ScalarTech Solutions 0.8.4
« on: July 08, 2022, 08:03:55 AM »
The fighters launched from the gown's side portals seem to be on fire and despawn is this happening to anyone else or prolly me missing a file or update?

[attachment deleted by admin]

15
Modding / Re: [0.95.1a] Star Wars 2020 v0.9.1
« on: July 03, 2022, 10:04:00 PM »
nevermind it looks like the volume for the masers were just really quiet compared to turbolasers

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