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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - bigwizard

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I've been able to temporarily work around it by going into the weapon files in the mod, and for the KT_Flushpipe_whatever files, adding a # before the ""everyFrameEffect":"data.scripts.weapons.KT_FlushpipeEveryFrameEffect";" section. Disables the pretty effect, but went from constant crashing in a pirate battle to actually being able to finish it.

This seems to fix the problem for me, cheers!

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