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Mods / Re: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion
« on: March 28, 2024, 11:42:01 AM »
The tech tree, the research linked to it and the improved fertilizer are from Ashes of the Domain, not Ind.Evo.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Just wanted to point out that, even though you don't actually see it in game, the Astral's description states that a few of those are indeed used by hegemony fleets. It's just impractical to field them, as you said, but they still got a couple lying around.
I wonder if that's still canon. The early plot, which the missions are still built around, has faction compositions that are a lot less unique, and a lot less uniform, than what we see in the campaign. The League fielded high-tech ships, for example, and the Hegemony had a few Herons in their composition.
but I absolutely will not release anything without the author's permission
the question rather from 'If' should be directed at 'Why?' and 'What for?'.
[...]Hence why Hegemony doesn't use Astrals. [...]