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Messages - A_Random_Dude

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1
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: March 31, 2023, 05:31:00 PM »
Disabled*

And mostly because Boggled doesn't really feel like it fits his mod proper, but still has some potential for those who are interested.

2
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: March 31, 2023, 03:52:39 PM »
Did you make sure to enable the Ouyang Optimizer and Planet Cracker in the mod's settings file? Because those will always improve volatiles for gas giants (for Ouyang) and ore/rare ore for planets without tectonic/extreme tectonic activity (Planet cracker).

3
The Voulge only appears as a derelict, it's a fixed encounter too, so you should always end up finding it with enough exploration.

The green version (Gawon) is only obtainable after doing its bounty mission, that should come from the Luddic Church after you did the Balisong's bounty iirc.

4
Mods / Re: [0.95.1a] Scy V1.66rc2 (2023/01/16)
« on: March 11, 2023, 05:12:59 PM »
Quote
Nerf after nerf after nerf just like Diable, sad to see it.

The fact that you say "just like Diable" implies that your complaint was intended for a mod that isn't DA.

5
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: March 01, 2023, 02:55:57 PM »
They'd still show on markets, in faction bps and as derelicts. You can do that if you're fine with it though.

6
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: March 01, 2023, 11:35:33 AM »
Quote
No idea how to do that. I have two left hands so to speak :P

Well, first you need a good text editor (Notepad ++ should be enough. The one that comes with your windows installation is Notepad + and should be avoided for a few annoying reasons).

Then, you just have to delete the .ship file of the ship you don't want (Mod folder > data > hulls), its entry in ship_data.csv (located in the same folder as the .ship), the .variant (data > variants) and finally its entry in both default_ship_roles.csv and .faction (both are in data > world > faction).

Might sound like a lot but it's really simple and quick to do, trust me.

7
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: March 01, 2023, 04:46:07 AM »
Big updates seemed to stay consistent between each others until now, don't see why this one would take a few weeks instead.

Also, better it be months of wait for a stable, fully completed update, than a buggy and unfinished one.

8
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: March 01, 2023, 03:33:34 AM »
You could've just deleted the ships you don't like, if you're still fine with the mod in itself.

9
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: January 28, 2023, 11:20:16 AM »
Current version of the mod works on 95.1.

And I hardly see what a Discord ban has to do with Seeker.

10
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: January 19, 2023, 12:54:18 PM »
See the big poster with the waifu on it? Click that. Litteraly says so in the post itself.

11
Modding Resources / Re: [0.95.1a] GraphicsLib 1.6.1
« on: January 17, 2023, 03:12:36 AM »
The "notepad" you're talking about isn't a text file, it's a compressed 7z file, which isn't taken in charge by base windows. You need a program like 7zip to extract it. It's free, don't worry.

12
Mods / Re: [0.95.1a] Adversary: Customizable Star Systems (v0.6.0)
« on: December 31, 2022, 04:00:43 AM »
Hey!

I haven't teste the newest version yet, but I did try the release version a few days ago. Seemed pretty nice, but after a few tests, I noticed that the planets' names were apparently random, even in the Optimal system. Was it intended? If not, has it been fixed in the recent updates?

13
Mods / Re: [0.9.1a] Green Knight Security (v2.0c)
« on: December 02, 2022, 01:27:06 AM »
Not sure the forum rules are ok with that.

14
Modding / Re: [0.95.1a-RC6] More Combat Terrain Effects 0.3.0 - Indev
« on: November 02, 2022, 09:17:39 AM »
Heh, nevermind then. Having to download each videos instead of just watching them on my browser is kind of annoying though, I just wanted to share my opinion.

15
Modding / Re: [0.95.1a-RC6] More Combat Terrain Effects 0.3.0 - Indev
« on: November 02, 2022, 08:48:16 AM »
Might be just me, but clicking on the links to your videos makes my computer insta download them. I'm thinking that maybe just uploading them on youtube and setting the videos to private or something like that could do the trick.

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