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News:

Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - A_Random_Dude

Pages: [1] 2 3 ... 10
1
Modding / Re: [0.96a] Starpocalypse Revengeance - more apocalyptic settings
« on: December 05, 2023, 05:31:13 AM »
Might just be you being very unlucky, I'll be honest.

2
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: December 03, 2023, 02:18:25 PM »
Is the "latest" version you're using from MnHebi? They posted an unofficial update a few pages back.

3
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« on: December 02, 2023, 03:22:00 AM »
Someone posted an unofficial update one page earlier. Use that and it'll work

4
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 28, 2023, 12:01:29 AM »
It only adds the different types of planets and planetary conditions on map gen, so no. Not save compatible.

5
Modding / Re: [0.95.1a] Traversers' Design Bureau
« on: November 26, 2023, 02:38:30 PM »
Mod's not up to date, so the hullmods added by it will crash the game if they use the new UI.

6
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: November 17, 2023, 02:05:40 PM »
There's an unofficial update on the equally unofficial discord server, if you want. Just join, then go look in the pinned comments in the #modded_gameplay channel. The added factions don't spawn however, from what I've heard. Rest should work fine.

7
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: November 15, 2023, 09:27:05 PM »
Game version: Last 0.96a-RC10
Version of the mod: Last 1.5.8a

I like this mod and it would be nice if it would be updated on last version so I could change my officer's look :)

There's a bootleg that works with the current game version, the one you got is already known to be unstable. The link for it is at the top of this very page, if you want.

8
Modding / Re: [0.95a] Arbworks ships. Pangolin class update.
« on: October 22, 2023, 05:20:55 AM »
Gonna wish for a long while then. Mod's been dead for 2 years now.

9
Mods / Re: [0.96a] The Asteroid ship pack 1.4b
« on: October 17, 2023, 02:40:17 PM »
It's usually helpful to post the relevant part of the log along with your bug report. Although, the "invalid character" thing coupled with the fact you're using Linux tells me that it may be some IDs being capitalized in some parts of the mod, but not in others.

If that's the case, you can fix it on your end while the author returns to do it themselves. It's fairly easy and quick to do, especially in a simple ship pack like this.

10
Mods / Re: [0.95.1a] Upgraded Rotary Weapons V1.50 (2022/02/01)
« on: October 08, 2023, 08:03:10 AM »
It should, yes. Just change the game version in mod_info.json.

11
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: September 28, 2023, 03:57:26 PM »
Yes. The version 0.95.1a to be precise, as stated in the title of the mod page you just clicked on.

If you want it to work on current version though, simply go in the mod folder, look for a file called "mod_info.json" and open it with a text editor (preferably something like Notepad++). Then, look for a line starting with gameVersion and change the version number there with "0.96a-RC10".

Takes like 10 seconds max to do, so you don't have to worry about it being difficult or anything.

12
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: September 26, 2023, 11:16:02 AM »
So... By that logic, you should absolutely hate both Starsector and VIC then.

13
Modding / Re: [0.96a] Industrial evolution query
« on: September 23, 2023, 07:46:24 AM »
If you look a bit closely to the mod's front page, you'll see there is a "FAQ" spoiler section for every type of content added. In the Station's case, there are two direct answers to your question:

Quote
Can I build my own artillery?
You can reconstruct them by defeating one and then establishing a colony where it was.

And

Quote
But can I build it wherever I want?
No. They are OP and break the NPC fleet AI, which is Very Bad when combined with a story line. You can't build them because they invalidate the game on a conceptual level, so please stop asking.

Hope that helps!

14
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: September 17, 2023, 04:46:29 AM »
It won't be updated any time soon, since Nia has said multiple times they didn't want to work on it anymore. The bootleg still works on current version though, if you want.

15
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: September 16, 2023, 04:19:47 AM »
There are like, two new ships in the unofficial update. Counts as new content imo.

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