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Messages - MrNage

Pages: [1] 2 3
1
By the way, does OVERLORD account for drone conversions for crewed fighters?

I guess a more pointed suggestion would be to count carriers whose Crew Loss Multiplier is at least 100% as having completely automated fighters and thus compatible with OVERLORD. From the mods that I use, hullmods that automate crewed fighters usually do so by setting the "fighter_crew_loss_mult" to zero.

2
Mods / Re: [0.95.1a] Fleet Journal v1.0.4
« on: March 11, 2023, 06:13:31 PM »
Would it be possible to set the target location for the journal to be based on the destination waypoint you set on the Map? You could pretty much set the destination waypoint anywhere you click on empty space so long as you have visited the system where that empty space is located, so I reckon it would be able to have that point be a possible location where the journal could be set on, at least on the Sector map.

3
By the way, does OVERLORD account for drone conversions for crewed fighters?

4
Could you add some sort of ability to turn on/off production for the Forge hullmods on demand? Similar mods already have this sort of capability.

5
- WINGCOM
   - Pilots have a small chance to level past threshold for max officer level, up to level 12
   - Level up chance increases as number of engagements (consecutive battles before victory/retreat) ship is involved in increases

I have a question concerning this mechanic. Is it influenced by the number of DP the enemy fleet has, or is it based solely on the # of consecutive engagements? I've faced numerous endgame-sized bounty fleets, and almost all my pilots have so far reached level 6 a while ago, but so far no higher than that. I guess that engagements where the enemy orders a full retreat would definitely count; not sure concerning a player retreat. If it's the former, then the enemy fleet/s themselves would have to be big enough for them to retreat then re-engage multiple times, and in my case their size is already pushing it.

6
Mods / Re: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12)
« on: February 13, 2023, 06:22:29 PM »


I had Arma V2.1.3. by the time my save broke, so I switched to the latest version (2.2.2). Able to save so far.

7
Mods / Re: [0.95.1a] Nexerelin v0.10.6c "Lords of War" (fixes 2023-01-27)
« on: February 12, 2023, 06:23:23 AM »
Hmm, damn. I might not get around to this in time for the next fix update, but can you upload your save somewhere, if it doesn't have 'too many' (hopefully 50 or fewer) mods? Also the full log, or at least the part after the text "Caused by" in the error message?

Sadly, my modlist's quadruple that amount, but I do have the full log (or at least, the stuff after): https://pastebin.com/vQ7wNzzW

8
Mods / Re: [0.95.1a] Nexerelin v0.10.6c "Lords of War" (fixes 2023-01-27)
« on: February 10, 2023, 05:38:22 PM »
Having a save fail to load; something to do with my 2 Special Forces fleets (They are set to Independent Mode).

Edit:

Just before I saved, there is a duplicate registration for both SFs on the Income screen, and the Intel screen gave a bug warning.
Spoiler


[close]

Code
814750 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
814750 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.CharacterStats.readResolve()
class               : com.fs.starfarer.campaign.CharacterStats
required-type       : com.fs.starfarer.campaign.CharacterStats
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1420322
class[1]            : com.fs.starfarer.rpg.Person
class[2]            : com.fs.starfarer.campaign.econ.Market
class[3]            : exerelin.campaign.intel.specialforces.PlayerSpecialForcesIntel
class[4]            : java.util.LinkedHashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[5]            : com.fs.starfarer.campaign.rules.Memory
class[6]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[7]            : java.util.ArrayList
converter-type[2]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[8]            : com.fs.util.container.repo.ObjectRepository
class[9]            : com.fs.starfarer.campaign.StarSystem
class[10]           : com.fs.starfarer.campaign.CampaignPlanet
class[11]           : com.fs.starfarer.campaign.CircularOrbit
class[12]           : exerelin.campaign.ai.concern.RevanchismConcern
class[13]           : exerelin.campaign.ai.MilitaryAIModule
class[14]           : exerelin.campaign.ai.StrategicAI
class[15]           : com.fs.starfarer.campaign.Faction
class[16]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[17]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[18]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[19]           : com.fs.starfarer.campaign.CommDirectory
class[20]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[21]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[22]           : java.util.HashMap
class[23]           : exerelin.campaign.ColonyManager
class[24]           : java.util.LinkedHashSet
class[25]           : exerelin.campaign.ai.concern.HostileInSharedSystemConcern
class[26]           : exerelin.campaign.ai.concern.PowerfulUnfriendlyConcern
class[27]           : exerelin.campaign.ai.DiplomaticAIModule
class[28]           : exerelin.campaign.ai.concern.DevelopRelationsConcern
class[29]           : com.fs.starfarer.campaign.econ.Submarket
class[30]           : exerelin.campaign.ai.concern.VulnerableFactionConcern
class[31]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[32]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[33]           : com.fs.starfarer.campaign.econ.Economy
class[34]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[35]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[36]           : com.fs.starfarer.campaign.Hyperspace
class[37]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.CharacterStats.readResolve()
class               : com.fs.starfarer.campaign.CharacterStats
required-type       : com.fs.starfarer.campaign.CharacterStats
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1420322
class[1]            : com.fs.starfarer.rpg.Person
class[2]            : com.fs.starfarer.campaign.econ.Market
class[3]            : exerelin.campaign.intel.specialforces.PlayerSpecialForcesIntel
class[4]            : java.util.LinkedHashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[5]            : com.fs.starfarer.campaign.rules.Memory
class[6]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[7]            : java.util.ArrayList
converter-type[2]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[8]            : com.fs.util.container.repo.ObjectRepository
class[9]            : com.fs.starfarer.campaign.StarSystem
class[10]           : com.fs.starfarer.campaign.CampaignPlanet
class[11]           : com.fs.starfarer.campaign.CircularOrbit
class[12]           : exerelin.campaign.ai.concern.RevanchismConcern
class[13]           : exerelin.campaign.ai.MilitaryAIModule
class[14]           : exerelin.campaign.ai.StrategicAI
class[15]           : com.fs.starfarer.campaign.Faction
class[16]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[17]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[18]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[19]           : com.fs.starfarer.campaign.CommDirectory
class[20]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[21]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[22]           : java.util.HashMap
class[23]           : exerelin.campaign.ColonyManager
class[24]           : java.util.LinkedHashSet
class[25]           : exerelin.campaign.ai.concern.HostileInSharedSystemConcern
class[26]           : exerelin.campaign.ai.concern.PowerfulUnfriendlyConcern
class[27]           : exerelin.campaign.ai.DiplomaticAIModule
class[28]           : exerelin.campaign.ai.concern.DevelopRelationsConcern
class[29]           : com.fs.starfarer.campaign.econ.Submarket
class[30]           : exerelin.campaign.ai.concern.VulnerableFactionConcern
class[31]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[32]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[33]           : com.fs.starfarer.campaign.econ.Economy
class[34]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[35]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[36]           : com.fs.starfarer.campaign.Hyperspace
class[37]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------

9
Please let me know if this fix works for you!

Tested it. The problem still persists. If it helps, what I noticed is that in-combat camera elements such as the zoom and camera pan still seem to register despite the mod GUI having the screen on pause. I guess that the game has trouble reconciling the former with the latter, especially on JRE8.

10
Mods / Re: [0.95.1a] Crew Replacer
« on: November 30, 2022, 02:40:25 PM »
Any thoughts on how to use this to add a "passenger" crew replacer? I'm essentially just looking for a way to have a stack count against the personnel count of fleet, but not get counted for raids, colonization, etc.

Well, this mod replaces existing vanilla personnel, I am not sure if it it could be used to create personnel exclusively tasked with brand new functions or jobs.

11
Couldn't start. Not even a .log file would show, had to use Prompt.

Code
Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

FAILURE: Build failed with an exception.

* What went wrong:
Unable to start the daemon process.
This problem might be caused by incorrect configuration of the daemon.
For example, an unrecognized jvm option is used.
Please refer to the User Manual chapter on the daemon at https://docs.gradle.org/7.2/userguide/gradle_daemon.html
Process command line: C:\Program Files\Java\jdk-17.0.1\bin\java.exe -XX:MaxPermSize=350m -XX:ReservedCodeCacheSize=225m -XX:+UseCompressedOops --add-opens java.base/java.util=ALL-UNNAMED --add-opens java.base/java.lang=ALL-UNNAMED --add-opens java.base/java.lang.invoke=ALL-UNNAMED --add-opens java.base/java.util=ALL-UNNAMED --add-opens java.prefs/java.util.prefs=ALL-UNNAMED --add-opens java.prefs/java.util.prefs=ALL-UNNAMED --add-opens java.base/java.nio.charset=ALL-UNNAMED --add-opens java.base/java.net=ALL-UNNAMED --add-opens java.base/java.util.concurrent.atomic=ALL-UNNAMED -Xms2560m -Xmx4096m -Dfile.encoding=windows-1252 -Duser.country=US -Duser.language=en -Duser.variant -cp C:\Users\ekaj1\.gradle\wrapper\dists\gradle-7.2-bin\2dnblmf4td7x66yl1d74lt32g\gradle-7.2\lib\gradle-launcher-7.2.jar org.gradle.launcher.daemon.bootstrap.GradleDaemon 7.2
Please read the following process output to find out more:
-----------------------
Unrecognized VM option 'MaxPermSize=350m'
Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit.

12
My game seems to freeze and even causes my gaming laptop to suffer a critical video memory shortage (and BSOD) whenever I use the in-combat GUI. It usually happens when I flick some of the options and I happen to loiter in the interface too long. Even with this mod being the only one turned on, I tested it on a mission and I eventually received a BSOD. I happen to use JRE8, so I swapped back to JRE7 and tested it again. While it no longer crashes, a periodic lag could be noticed while the combat GUI is pulled up.

13
Planning to do anything with coronas/solar flares/magnetic storms?

14
Mods / Re: [0.95.1a] Scy V1.65rc1 (2021/12/11)
« on: November 20, 2022, 07:25:51 AM »
Not exactly a bug, but I noticed in the description that the Akhlys' were meant to have 2 guns, yet they don't. They even have a hardpoint for that 2nd gun shown on the ship sprite, which I assume is another Nano.

Edit: also, you misplaced their shipsystem in the CSV.

15
.....Could you do this to bars?

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