Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Operative85

Pages: [1]
1
Mods / Re: [0.95a] Stellar Networks 2.2.1 - collection of intel boards
« on: December 04, 2021, 08:13:23 PM »
Thanks for the reply and update! As for your question, I am NOT running any mod that adds custom markets or factions. What I did notice is that only my Independent contact was affected by the crash. All other contacts with other factions function perfectly.

In any case, your update fixed the issue! Thanks again for the update, and keep safe!

2
Mods / Re: [0.95a] Stellar Networks 2.2.0 - collection of intel boards
« on: December 04, 2021, 09:54:46 AM »
Bug Report: Calling some contacts crashes the game. But when it does works, wow. Thanks for the update!

Quote
106021 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at stelnet.board.contact.ContactDialog.<init>(ContactDialog.java:20)
   at stelnet.board.contact.CallContact$1.onConfirm(CallContact.java:23)
   at uilib.Button.onConfirm(Button.java:66)
   at uilib.RenderableIntel.buttonPressConfirmed(RenderableIntel.java:29)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


3
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: November 22, 2021, 01:34:47 AM »
TL;DR:

-Thank you for making this mod super modular.
-Suggestion: non-Domain Tech structure that removes Pather Cells and Decivilized condition.
-Basically the functions of CHAMELEON split into two structures.
-Pather Cell remover: demands crew and weapons. Alpha AI Core slightly increases profits (safe colony, profitable colony).
-Decivilized remover: demands crew and food. Alpha AI Core slightly increases growth rate.

==============================================

Hello! Thank you for making this mod AND for making is super modular.

I just wanted to make a suggestion: can you make a non-Domain Tech structure that can remove Pather Cells and the Decivilized market effect? I don't like turning on Domain Tech since it's jarring for me, since I like the fact that the world of Starsector constantly lives in their shadow, and having stuff that only they could've created (even if it's just mere imitation) strikes me as odd. Again, that's just my view, and that's why I thank you so much for making this modular.

For this, I suggest splitting CHAMELEON into two structures. The one that removes Pather Cells should demand crew and weaponry, and the one that removes the Decivilized modifier should demand crew and food. I have no idea what the Alpha AI Core effects should be, though. Maybe increase profits for the Pather Cells-remover structure (since a safe colony is a profitable colony) and increase growth for the Decivilized-remover structure (since players should build this first anyways on decivilized planets, thus helping small colonies grow faster on them and making them desirable to make a colony on).

That's all I have on my mind right now. Again, thank you so much for making this mod, and have a great day.

4
Mods / Re: [0.95a] Stellar Networks 1.2.1 - collection of intel boards
« on: November 17, 2021, 11:23:19 PM »
Made an account just to say thank you for making this mod. The update has been fantastic. Browsing the markets has never been so easy. IDK if this was in the old version, but the convenience that the "Viewer" and "Map" buttons gave me after making a Market Query compelled me to make this small thank you post. Thanks again, and have a great rest of the year!

Pages: [1]