Hi hi, I wonder if its possible to add colored background to the ship editor? It's so that it doesn't burn my eyes all the time.
EDIT: Just saw my friend checking out the ship editor with me watching his stream. It's there alright, thanks for the brand new modern ship editor! Time to migrate to the new one.
Yes, there are options for color and checkered background, which can be combined together. Thanks.
This ship editor is really nice. Used it a bunch on KoL. One thing though, typically I needed to manually align several ship layers with modules in each one to another layer with a parent ship, as you cannot edit the module ships themselves when loading a variant data. when loading a variant data could you put an option to also load the module ship on separate layers in the correct place in global coordinates? It would save me from having to manually pixel line them up every time.
That's a comprehensive suggestion, thanks.
Updated to v0.7.6:- Options for quick module-to-layer loading: both selective from module list right-click option and bulk loading through button widget.
- Fast layer selection, handy when working with dozens of layers: hold ALT and move mouse to select closest layer to mouse point (compared by layer sprite center point).
- Performance tweaks.
Module to layer widgets, background options
Edit: should you already have the editor on your machine, it is possible to just swap the JAR and peruse the new additions.
Edit 2: might as well revisit the hotkey issue:
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After checking it a bit more, the only station that actually has that is station1 - small lowtech. I swear i saw it somewhere else, but i guess that's the only one i can find.
I looked into the custom width/height stuff - it would be a sizable bit of effort to try and accomodate this feature. Considering that Alex himself doesn't seem to use this, and hardly anyone in community does (you can just modify the sprite itself, right?), I don't think benefits justify the development effort here. For what it's worth, I would be willing to consider incoming pull requests should someone write the implementation, but I won't be working on it myself.
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The general undo keybind on most systems is Ctrl+Z, which has an upside of being two keys next to each other.
After fiddling a bit and comparing behaviour with the Trylobot's editor, I figured out some wonkyness from ALT's focus behaviour does not outweigh benefits of old streamlined scheme.
Just went ahead and realigned hotkey arrangement: undo/redo is CTRL-Z/CTRL-X, layer drag/rotate is middle mouse button with SHIFT/CTRL, various instrument action hotkeys now only use SHIFT/CTRL/ALT and mouse buttons and gestures, while keyboard buttons like C, S, B and so on are now used with ALT to quickly switch between instrument tabs.
I shouldn't like to release another update with a change so trifling, so anyone wishing to test this has to swap the JAR:
https://github.com/Ontheheavens/Ship-Editor/blob/master/ship_editor.jarFeel free to post your feedback and suggestions. Thanks.