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Messages - Gabloc

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1
General Discussion / Re: How large was Opis?
« on: March 28, 2024, 03:53:43 PM »
Such event was also mentioned in the official blog:
Quote
The moon Opis, capital and population center of the Askonia polity, is destroyed by a Planet Killer. Andrada blames rebels, rebels blame Andrada, other rebels blame each other, others blame outside agents.

The Hegemony executive council considers Andrada’s actions erratic and ill-judged, issuing a recall order which he ignores, declaring it “weak-willed treason”.

Phillip Andrada starts purges throughout Askonia system, declares himself executor-for-life aka Diktat Executor over new polity formed from the Hegemony intervention fleet.

Most of the Hegemony task force declares for Andrada – Hero of the Battle of Maxios – while a minority remains loyal to Hegemony and a smaller minority joins the Askonian rebels. A chaotic battle breaks out in the Hegemony armada in orbit around Sindria with fighting both in ship corridors and between ships of the Hegemony fleet.

In my opinion, Opis definitely has more population than Sindria. However, to claim that it has "Billions of people" is a bit exaggeration.

2
Pointed out by prav,
The Astral is only known by Tritachyon, who don't use carriers at all, and the mercenaries.

I don't know whether it's intended, but it's now very hard to acquire an Astral as it no longer appears in Tri-Tachyon bounty fleets and is not sold on the markets.

3
General Discussion / Re: Astral becomes rarer in 0.96?
« on: May 16, 2023, 03:25:03 AM »
Carriers are rare in general now, all factions have been changed to have a very low proportion of carriers in their fleet doctrine - everyone else has cut carriers so much that the Hegemony are now the sector's foremost fighter enthusiasts. The Astral is only known by Tritachyon, who don't use carriers at all, and the mercenaries.

So unless I'm missing something the only way to get an Astral is to recover it from a mercenary fleet or to get really lucky with derelicts when exploring.
Thanks. That explains a lot.

Or through a dealer, like I got mine on this patch. :)
I wish my contacts can sell me one, even with some markup,  ;D

4
General Discussion / Astral becomes rarer in 0.96?
« on: May 15, 2023, 07:00:18 PM »
During my recent playthrough in vanilla 0.96, I haven't encountered one single Astral yet (while Aurora becomes ubiquitous). Are you under the same impression that the capital carrier Astral becomes rarer in the new patch?

5
General Discussion / Re: Repeatable endgame quests *Spoilers*
« on: May 14, 2023, 05:19:56 PM »
I believe there are super-high-difficulty bounties where you can find omega ships.

6
General Discussion / Re: The Phillip Paradox
« on: May 14, 2023, 05:41:39 AM »
Well indeed it's a superficial narrative to depict a dictator who gradually become more and more incapable when he gets old, but it actually makes sense as some 'kind but irrelevant' suggestions from the supreme leader are interpreted badly by his subordinates because of bureaucracy. 

7
While its sibling Pegasus-class has fast missile rack, Diktat's Executor-class battleship has high energy focus for its system. During my playthrough, I feel because of its horrible flux dissipation stat, Executor can't act as an energy weapon focused ship in general. The only energy weapon I found suitable for Executor's high energy focus is the new Gigacannon. Can someone illuminate me how to use Executor? In the end, I feel Executor is a bit lackluster: it can't tank as well as an Onslaught, or support as well as an Pegasus, not to mention the inherent D-mod.

8
Mods / Re: [0.95.1a-RC6] San-Iris 0.9.5
« on: December 23, 2022, 04:09:56 PM »
Very cool ships. They remind me of starfish in Stellaris.

9
I'm really sorry. It's one of my favorite mods. I'll always look forward to the new contents.

10
Mods / Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« on: September 30, 2022, 03:31:41 PM »
This mod probably got one of most overpowered ships i ever seen. Skadi Carrier can hold 5 cruiser at the same time. Charybdis is like its faster than Destroyers/Frigates with Cruiser Firepower / Attack Carrier firepower its basically super overpowered compared to any other Carriers. Not even talking about these Carriers  super fast speed + speedy boi systems + super tanky shields + high flux capacity, super fast venting, shadowyard weapons literally give them big advantage.

I think you should rebalance those Carriers, they are more dangerous than anything shadowyards put it to space

Edit:
what is mughal particle lance and why it does tons of damage to both shield and armor?
Edit 2:
Shadowyards Frigates also problematic you need super frigates to encounter them and that is not that enough aswell
Also why frigates got cruiser level peak time?
Is this intended? Feels like Templar level faction here

It's a very old mod (project started in 2012). I agree with you that the Shadowyards carriers/fighters are op, but you can fix the issue yourself by slowing their speed and increasing their DP as the author is not actively updating it. At the end of the day, we should feel fortunate that the mod still has an official patch for 0.95 unlike some other great mods at that time.

11
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b / g1c_exp
« on: September 21, 2022, 08:19:43 PM »
The balance scheme he referred to just doesn't exist in Starsector. 

I think any ardent believer of the vanilla Starsector ship/fleet design can't not find a satisfying solution in this series of balancing debate, as essentially, UAF introduced a High-Tech faction with long-ranged, flux-efficient ballistic weapons and strong carrier-fighter support. The real issue is never to coerce someone to stick with the HighTech/Midline/LowTech system, but to think whether some design choices can be improved under the new framework introduced by the author.

I personably think you have gone to another extreme by claiming 'SS combat isn't balanced off of raw stats'. For me, at least the speed of the capital ships matters.

12
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b / g1c_exp
« on: September 20, 2022, 06:03:35 AM »
This mod reminds me of Shadowyards, which also features eye-pleasing aesthetic designs and fighter-focused fleet doctrines. I enjoyed the run, especially the stories; my only compliant is that some of the capitals(ex. Rillaru, Reisen) are way too strong and way too fast for their DP, kind of ruining the fun in the late game. 

13
The coding of the mod is quite impressive. Good learning place to start a small mod or to mess around.
Btw, the mod seems fine under 0.95.1a, other than the carrier's non-functional modules that I don't what they suppose to do.

14
Mods / Re: [0.95.1a] WhichMod 1.2.1
« on: May 12, 2022, 03:49:29 PM »
A very useful mod indeed. I wonder whether it is possible to show which mod brought a certain market/planet into the game?
Yes, set the "shipsAndWeaponsOnly" option in WHICHMOD_SETTINGS.json to false. As the settings file indicates though, this may have unexpected results - it'll label everything in descriptions.csv, which might include some unexpected text strings.

OK, thank you.

15
Mods / Re: [0.95.1a] Everybody Loves KoC
« on: May 12, 2022, 03:26:22 AM »
Hello,

I found a small bug. During autofit, Strix frigates has no shown variant. I think the problem might due to 'goalVariant' value is not set in the variant file.
 

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