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General Discussion / Re: [Poll] Migrating the unofficial wiki from Fandom to wiki.gg
« on: March 19, 2024, 08:17:42 PM »
yes
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I'm having a problem with the 0.7.5c with the mod_info.json. The mod does not show up on the mod screen, moreover when I try to open it on my pc (linux) the file just crashes instantly. I do not have this problem with 0.7.4, the mod_info.json there opens correctly.yeah, I had this problem too, and got stuck until I looked up a solution on my distro's forums. You just install unrar and 'unrar x UAF*'
For some reason that file is failing to read.
Attempting to frankenstein the old working mod_info file allows the mod to show up correctly on the mod list, but then my starsector just crashes when I hit launch.
Edit: I got curious and opened it in VS Code and got: "The file is not displayed in the text editor because it is either binary or uses an unsupported text encoding." What happened? This is literally a fresh download from the link. Also worth noting that the file sizes are also a bit wack, 18kb for both mod_info.json and uaf.version whereas for 0.7.4a1 I've got 705 and 305 bytes respectively. Now that I look at it, my uaf.version on the most recent version is a binary? Is there a problem with downloading on linux or something?
Edit2: This might be a problem with my system, extracting the entire uaf folder is corrupting some files for reasons I do not know, extracting the files individually seems to be fixing the problem though.
Edit3: It's a linux issue, I suspect that .rar files extraction is very hit and miss and liable to corrupt files. I downloaded the mod on my windows laptop and transferred the extracted UAF directory to my mod folder and now everything is working fine. I did not have similar issues with other mods (including other faction mods like imperium and mayasura), those mods were all .zip.
I'm not sure how inconvenient this is for the mod authors but would it be possible for future releases to be provided through .zip files?
We're aware of the issue and I have another and hopefully, final hotfix to address the issue. I will distribute it after I playtest it myself.Keycard shop is sick, man. GG. Also I discovered shunted Zeppy and the new cruiser with the cool missiles. very fun.
That being said, wadaya guys think of the keycard shop? How are the prices? I'm aware that Kaysaar's bundle are severely overpriced by one '0' but what else should I know before I release the third hotfix?
1163655 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.campaign.intel.rebellion.RebellionIntel.addBulletPoints(RebellionIntel.java:1060)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.addBulletPoints(BaseIntelPlugin.java:211)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.createIntelInfo(BaseIntelPlugin.java:225)
at com.fs.starfarer.campaign.comms.C.recreate(Unknown Source)
at com.fs.starfarer.campaign.comms.C.<init>(Unknown Source)
at com.fs.starfarer.campaign.comms.oOOO.addMessage(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.addMessage(Unknown Source)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.sendUpdateIfPlayerHasIntel(BaseIntelPlugin.java:178)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.sendUpdateIfPlayerHasIntel(BaseIntelPlugin.java:168)
at exerelin.campaign.intel.rebellion.RebellionIntel.sendUpdate(RebellionIntel.java:653)
at exerelin.campaign.intel.rebellion.RebellionIntel.endEvent(RebellionIntel.java:685)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.endRebellionIfNeeded(GroundBattleIntel.java:1116)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.endBattle(GroundBattleIntel.java:1037)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.checkForVictory(GroundBattleIntel.java:1145)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advanceTurn(GroundBattleIntel.java:1176)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advanceImpl(GroundBattleIntel.java:1417)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advance(GroundBattleIntel.java:1382)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
oh sorry, Sir. when I had just PAGSM active without nex, I couldn't see them, but adding nex fixed it!yeah I don't see Kween or Greg on sindria with the 0.96 version
Are you still having this problem? Could you share your mod list and what was going on for this?
Now with campaign integration!yay! thanks DR and Hist o7
Version 1.0.0:
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign