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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - starfigter

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1
Older drivers fixes the problem, guess AMD screwed up whit the beta drivers.

2
Bug Reports & Support / Strange bug: Text Invisible, Worked before update.
« on: February 12, 2014, 08:32:47 AM »
Earlier today i decided to play some starsector, something i have not done since the 0.6.1a release.
I downloaded the newest release (0.6.2a) and installed it without any problem, but when i start the game most of the text turns invisible after a second and stays that way until i highlight it whit the cursor.
When the text is highlighted it briefly becomes readable only to become invisible again.
The game are besides that working without any problem.

Pic as evidence, ask for more and i will deliver.
Spoiler
[close]

Edit: Apparently I am blind as a bat and did not see that there already is a thread for this issue, Ignore this thread and focus on that one instead. Thread I am talking about: http://fractalsoftworks.com/forum/index.php?topic=7725.0

3
Mods / Re: [0.6.1a] Sector of Sins v0.6 [NEW] TEC Sprites
« on: November 01, 2013, 04:38:50 PM »
You sir are awesome for doing this!

4
Discussions / Re: Starfarer Community Map lvl 2 (alpha pride)
« on: September 24, 2013, 04:54:45 AM »
Another swede reporting in!

5
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 13, 2013, 11:13:36 PM »
Its here!!!
Hurray!!

6
Modding / Re: StarRaiden - UNDERGOING CONSTRUCTION
« on: April 28, 2013, 04:52:10 AM »
Wow, this will be interesting.

7
Modding / Re: WAR
« on: April 07, 2013, 06:40:22 AM »
Copy & Paste  ::)

Spoiler
[close]

If it spins at all, I'd be urged to say Let it rip  ::)

"When this baby hits 88 Revolutions per Minute... you're gonna see some serious ***."
Now make one whit a Unsung, that would be epic.

8
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 18, 2013, 10:35:41 AM »
Might need to take a tally, of which one is the most preferable, the first, the middle one or the last :P
The last one is definitely the best.

9
Modding / Re: Runtime object generation
« on: March 10, 2013, 03:55:44 AM »
It would be nice to have the ability to see (to some extent) which mods with brake the game when loaded together before you load up the game  :)
You are completely right, some time ago i made a list of mods witch were compatible and witch were not, since then most of those mods have updated resulting in list being useless.  :(

10
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 09, 2013, 04:54:18 PM »
one problem the dark red bits don't look attached, the middle ones look to thin as well.....i really like the engine though, same with the 'claws'

(Im sounding soo harsh and that makes me sad :( )
Should probably move back the top red parts 5 pixels, and try to make the other red part more 'connected' to the middle part.
oh well, Im still learning.

11
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 09, 2013, 04:01:05 PM »

Did another one, a bit more special this time.
Any criticism is appreciated.

12
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 09, 2013, 10:53:02 AM »

Finally had time to shade it, what do you think?
First try on shading ever, learned a lot.

13
General Discussion / Re: A Year of Starsector
« on: March 07, 2013, 10:38:49 AM »
I loved it when the first video got out (totalbiscuit) baughte the day after he released the campaighne vid. From that day my lasher and me ripped every ship ever to shreds, ALL OF THEM!!!.

EL PONCHO GRANDE RIDES AGAIN!!!
Same, but only been on the forums a shorter time.
Btw loving the idea whit crowsourced merch

14
Im in love whit this mod, every time you update it is as exciting as the official releases!
 :)
Btw, What do I need to do to have my fleet as a boss fleet?

15
Suggestions / Re: Join a fleet.
« on: March 04, 2013, 08:33:30 AM »
Really liking your idea, this would solve the boring early game bit.

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