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Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: February 22, 2023, 10:57:51 AM »
... How do I build any of the space stations? I cannot for the life of me figure it out.
Starsector 0.95.1a is out! (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23)
I can turn their market spawns back on - but until they actually have fleet spawning and missions associated with them, what we have now is a stopgap to keep the hulls available at all. They're meant to be a reward for the first half of the story missions, not something you just buy.
Neither set of ships are completed yet, so for now it's best to think of them as an easter egg - the alternative is that I take them out entirely until they're done. TMC stuff is moving forward in the dev version, at least; that's a lot closer to final now.
I'll take a look at BCR stopgap availability. There may not be a graceful way to handle that right now.
If nothing else, the Collars will show up in Nex raid and invasion fleets occasionally. I see BCR Poreys in such fleets... not regularly, but often enough that it's noticeable.
What carrier changes? I must have missed that - though from what I've experienced so far the existing carriers weren't changed in this update. He added a drone wing to the Leveller Pollard which I thought was fun, though I'd like to see the hull mod bonus for being built in added (though... that might be another mod that adds those that I am forgetting right now).
The skytiger and yellowtail edgar's have locked down fighter wings. in fact i think magellan ships have more built in wings than they have modular wings overall.
I did love the sides of the original sprite - and boss if you're reading, it would be super cool if we could still get that model for a unique variant of the Mazian.Nah. I don't really enjoy this trend of trying to preserve crappy old content just because someone had an emotional response to it; the present version of the ship is the one I'm actually happy with.
Been looking at the new changes & additions in SCVE (no time for a proper run because I'm busy making my own stuff), and the new things seem p cool but the changes to old stuff are frankly bizarre imo, esp. the changes to the shieldless ships & subfaction carriers.
re : shieldless ships - the thing that sticks out the most here is the complete lack of active defensive options, that makes the ships really boring to play as (imo), because your only really viable option is to hide at long range and plink away at the enemy w/ mag drivers & abuse their onhit to slowly work through their hull.
This is especially prominent on the mazian, if you use the torch drive to get into close range your armour and hull will just get absolutely shredded by any missiles / shorter range high DPS weapons that the enemy has, in a basic test (standard mazian vs sim onslaught) it lost all armour on both sides in seconds, before retreating to max range and plinking at the onslaught with mag drivers for a full 5 minutes, eventually killing it w/ the onhits, the most boring way possible.
If I was to offer a solution I'd say to copy vanilla; give them some kinda right-click damper (or equivalent) so they can shrug off especially high burst and get into range w/o getting immediately shredded by stuff that they currently just can't counter at all.
though heh, you've finally found a way to make the thumper useful! (also the mazian's new sprite looks wierd, those extra armour blocks are really poorly integrated into the rest of the hull & could definitely do with a second pass)
re : carrier changes - these are the most bizarre part of the update, they've just made the ships less interesting to use & forced each one into one specific role with minimal build potential for no apparent reason, not got much more to say about them other than that.
also re: skins of skins, they're not really supported by the game, can't remember where it was but safarijohn tried it for a roider ship & alex said as much.
(and finally sorry if this isn't the most coherent, I've never been good at getting my thoughts down in longer posts, you know my @ on discord if you want me to maybe give a better explanation of my thoughts there)and the poor shockfires...
Are there campaign missions? If so, how do I find them?There aren't yet, no. When they're in, I'll have a guide in the Story Missions spoiler tag on the main post about where to go, what to do, and how to get started, as well as (tastefully hidden) explications of how much content there is to find (so you don't run yourself ragged trying to Find The Next Step after you complete it).