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General Discussion / Missile slot balance between size is... dubious
« on: April 13, 2023, 08:41:51 AM »
After playing a lot i feel like small and medium missile slot are a bit of a waste and large missiles are just too good to not use.
Small and medium mlissile dont send tha tmuch ordinance aroudna nd run out of ammo quite fast thus if youa re not a griffon (that will have extended missile rack anyway) you will have missile rack extension for the extra ammo which put a strain on the OP of the ship that already is using OP for its gun vent capacitor and other mods AND is paying for missiles
Large missiles send massiv amount of damages at very long range, still for no flux, all of them specialised or not have deep ammo pool good tracking and projectile sturdiness
their damage per salvo to OP, total damage per ammo pool to OP are exceptionnal...
It mean that very often i keep every missile slot empty except the large one or if the ship got a missile forge (thus griffon).
I feel more like most small medium missiles work more like finisher than real weapons that can be used all figth long , exception of sabot that cna be used both as utility (for emp) or openner for shield overloader.
Torpedo are nice on paper but mostly work against capitals or heavy cruiser with low PD they are damaging but so slow and easy to shoot down that it end up being an all or nothing weapon, and that what i have achieved with torp woudl have been achieved withotu them, just a bit faster...
Right now i only enjoyed two missiles user ships... Eagle (P) which speed tankiness and massiv ordinance allow it to go nuke somebody out of the battle quite hard...Griffon since you can reload your missile, so you can go ham with them.
Small and medium mlissile dont send tha tmuch ordinance aroudna nd run out of ammo quite fast thus if youa re not a griffon (that will have extended missile rack anyway) you will have missile rack extension for the extra ammo which put a strain on the OP of the ship that already is using OP for its gun vent capacitor and other mods AND is paying for missiles
Large missiles send massiv amount of damages at very long range, still for no flux, all of them specialised or not have deep ammo pool good tracking and projectile sturdiness
their damage per salvo to OP, total damage per ammo pool to OP are exceptionnal...
It mean that very often i keep every missile slot empty except the large one or if the ship got a missile forge (thus griffon).
I feel more like most small medium missiles work more like finisher than real weapons that can be used all figth long , exception of sabot that cna be used both as utility (for emp) or openner for shield overloader.
Torpedo are nice on paper but mostly work against capitals or heavy cruiser with low PD they are damaging but so slow and easy to shoot down that it end up being an all or nothing weapon, and that what i have achieved with torp woudl have been achieved withotu them, just a bit faster...
Right now i only enjoyed two missiles user ships... Eagle (P) which speed tankiness and massiv ordinance allow it to go nuke somebody out of the battle quite hard...Griffon since you can reload your missile, so you can go ham with them.