To quickly answer one question asked, here is what I mean on the UI.
The details don't concern the combat UI really (though some easier info could be given there by color coding some elements maybe ? Now that you make me think about it).
Interface, part 1 Can I ask for an example? I'm drawing a blank on what information you're talking about.
In the ship refit interface :
- Characteristics for the abilities (range, cool down, flux cost etc.)
- All characteristics impacted by mods as some already appear in () already for some ship systems ; extended to weapons (sorry to the dev having to do that : that seems like a lot of ungrateful work to develop if has to be done manually for each item and not a template)
In fleet selection in stations :
- In the fleet selection window, the cost for each ship to bring in the fleet (only way I saw how to do that is add the ship, hover the fleet composition or like, doing maths, remove the ship if I just wanted the information).
In mission attribution by contacts :
- Where is the mission besides 20 light years away ? Either a map or a simple compass or just a 8 direction arrow in the text showing the direction would be immensely helpful.
In trade window :
- Item scarcity or abundance (green / red) should be apparent on each item with a dot or what not so the player does not have to hover each item individually to see what is interesting to trade.
- The detailed trading information (F1) should have an optional toggle function, I mean I always want to see that information when I am trading.
In Maps and Intel :
- Ideally, all these interfaces should be unified somehow, I mean it's working as it is, just, would be nice not to have to juggle between 3 keys constantly to access all the various map data presented in various screens, Just having star map and intel together AND local system map would simplify thing (well for the player, not the developer who would have to do that). Not that it should be a priority.
At least being able to zoom to the local map when clicking a star in the intel map would be great already.
I didn't put much thought into the
fighting interface, it felt pretty good already and keeps things simple, I like the mod showing my flux level on the tip of the aiming reticle as I otherwise always forget about it.
Though :
- I wish it would be easier to find / select ships on the map view of the battlefield as they are sometimes mushed together even at the lowest zoom level.
- Maybe switching the color of the weapons without ammo or disabled in orange / red would be good to quickly see the missile availability, and yellow when some weapons are recharging like the antimatter blasters ? Haven't really found that info without having to switch to the concerned weapon to check availability so maybe I am just not used to it yet.
Just some quick details / examples about what I meant in my post.
I am not asking for any of it really, these are just the small things / grips that appeared to me when I used the game a lot over these last weeks.
ps: I play at 3440x1440 so that probably impacts my view on things.