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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - nathan67003

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1
General Discussion / Re: Ziggurat performance testing
« on: January 12, 2025, 06:37:52 AM »
I personally use the Zigg as a surgical strike ship. While the Paragon and whatever other ships in my fleet are busy dealing damage and tanking, I go out with the Zigg and surgically dismantle enemy flagships, ships that's trying to go for a flanking maneuver, etc. A force multiplier rather than a force all on its own.

2
Suggestions / Re: Put cooldown on paragon's fortress shield?
« on: December 28, 2024, 05:58:04 AM »
Working as intended, imo; it's MEANT to be an absolute behemoth, the very best 'normal' ship Tri-Tach ever conceived. Putting a cooldown on it would not only harm that, but you can already defeat them handily if you outfit your own fleet in consequence

3
Blog Posts / Re: Anubis-class Cruiser
« on: December 23, 2024, 08:40:23 AM »
There will definitely be a very different endgame-level threat! And, in fact, one where PD is particularly valuable.
More valuable than with the [VERY REDACTED]'s system, where PD against it is more of a pipe dream than anything?

4
Blog Posts / Re: Anubis-class Cruiser
« on: December 21, 2024, 06:50:11 AM »
Me proceeding to put 3 tachyon lances in distinct fire groups:

On another note, surprised you said the Paladin doesn't get much use. Sure, it's pretty situational and can't deal with large amounts of fighters or missiles as well as weapons with AoE to them but last time I played (alas, in 0.95) and got my hands on a Paragon as my, like, second or third salvage (and then proceeded to frantically chase credits for the rest of the save to make ends meet, right up until I had dozens of colonies solely existing to generate income), its main role was defensive. Sure, it had a fusion laser and a plasma cannon and heavy blasters but its main purpose was using its barrier shields, Paladin and flak cannons to remove as much damage as possible from other ships while handling it easily.

5
Suggestions / Re: can we get a pirate Paragon?
« on: December 17, 2024, 05:18:02 AM »
If you want a pirate Paragon just sell the bp to the black market. Wouldn't make sense for the top-tier capital in the TT arsenal to be stolen/captured en masse and adapted to the pirate MO, especially considering pirate fleets - a single Paragon can easily, with some minor support to watch the flanks, chew through multiple pirate fleets

6
Don't forget to consider that they might just now be organic cores - in other words, brains-in-jars. Would fit the "in mind rather than body" bit, since the mind's pretty much all that's left apart from a single organ of the body

7
Lore, Fan Media & Fiction / Re: Radiation and EVA in starsector
« on: December 12, 2024, 06:18:32 AM »
it seems like most of what antimatter produces is electromagnetic radiation and quarks of various kinds
Antimatter chiefly produces, upon annihilation, gamma rays. Said gamma rays have high enough energies to produce matter/antimatter pairs upon impact, though what kind of pairs are produced is largely contingent on the gamma ray's energy; most of the time it'll still just be electron-positron pairs. It can produce baryon-antibaryon pairs but this is likely to be an extreme minority of events - which specifically need to involve the uncontrolled release of antimatter as a weapon. Afaik, that's only a thing with one-two weapons in the game (the uh big red torpedo only uses antimatter as an initiation charge iirc) and also the Remnant pulse drive ship.

I don't actually know what free quarks would do to matter personally
Free quarks aren't really a thing. They can only exist for ridiculously minuscule amounts of time and IMMEDIATELY hadronize no matter what (it's called the strong nuclear force for a reason). The only quark that doesn't is the top quark, it's so ridiculously heavy its mass is the same as A WHOLE ATOM OF TUNGSTEN and the only reason it doesn't hadronize is that it decays too quick for even the strong nuclear force to have time to act. Its sheer mass also prevents its easy synthesis in anything short of dedicated accelerator complexes and even then, it's not enough to have a macroscopic effect on materials' radioactivity by itself (or its decay products).

8
Lore, Fan Media & Fiction / Re: Radiation and EVA in starsector
« on: December 11, 2024, 07:57:43 AM »
Most radiation that turns other things radioactive is neutrons; alpha, beta and gamma induce radioactivity much, much, much less often. Given that basically all of the radiation sources seen in Starsector (outside of irradiated planets and pollution) are primarily alpha-beta-gamma sources (to be clear: stars), there wouldn't be much induced radiation. (no, neutron stars do not emit significant amounts of neutron radiation) Plus, given how larger ships have more maintenance costs, it's possible that whatever does degrade due to radiation gets swapped out with maintenance anyway.

9
Lore, Fan Media & Fiction / Re: Radiation and EVA in starsector
« on: December 07, 2024, 08:54:14 AM »
Heat might be vented the same way flux gets vented (flux might even be a combo of heat and ionization). Personally, I think flux gets vented into some sort of hyperspace adjacent to real space with different properties; there's already hyperspace you use for FTL, P-space, whatever the hell is on the other end of a cryoarithmetic engine's core (which is probably the same thing that makes the Omega cryo weapons work), the space 'between' gates, the space through which hyperspace shunts work, etc.

10
Suggestions / Re: Pre-Announcing Update Release Dates?
« on: December 03, 2024, 09:02:32 AM »
More like lose-lose, since that means Alex and Dave get to have a deadline and rush things while we wind up with an update that isn't what it could've been.

11
Suggestions / Re: Let Coureuse's mother know she's okay
« on: November 28, 2024, 07:31:46 AM »
Praise be.

12
You could do a nebula and just plop down a stable location in the center, no?

13
- You can probably tell how self-sustaining a faction is from their levels of production and consumption of the ship parts resource. About the XIV, afaik they're not exactly a ubiquitous sight within Heg fleets; they're most likely kept for when most needed. (Incidentally, you can compare the manufacturing costs of a normal ship with its XIV variant to have a guess at how much harder they are to manufacture)

- Missions are definitely considered non-canon nowadays, iirc. As for fleet sizes, it's intentionally left vague (there's no real way to tell how many ships are under maintenance or just simply parked at any given time) but you can have some idea of how significant the total military arm is by the amount of time it takes to assemble a strike force against player colonies. Depending on how significant said strike force is, it could well be anywhere from under 2% of total faction ships up to 50%, depending on the faction.

-  The amount of resources necessary to maintain and create fleets attached to the player's bases is reflected in the amount of ship parts required to maintain their operation. The player's custom production orders can give you a good idea of how expensive a given ship is to manufacture brand new; consider the difference between that cost and the cost of recuperating a derelict into something that can at least fly without falling apart, then restoring it in port. Wanting to restore instead of create new ships is likely a purely economic reason; afaik, the Heg is already stretched bloody thin as it is so every bit counts.

14
Suggestions / Re: Restart/Retry Button for Battles
« on: November 07, 2024, 05:40:40 AM »
Why would someone use a story point to retry an encounter when they can do the same at no cost with good save/load discipline?

15
Cybernetics are shown to be relatively commonplace if you can afford it, as evidenced by people like Gargoyle and Kanta herself (very obviously cyber'd up). What makes it actually rare isn't that it's impossible to reach, it's the fact that the Sector is an eminently dangerous place and that anyone who's likely to be able to afford harvested organs, cyberization, longevity treatments etc. is also very likely to have a target painted on their back - the tricky part isn't the aging, it's the surviving.

Which, incidentally, makes Kanta's bicentennial reputation even more impressive since piracy isn't exactly a place where lifespans, on average, are measured in decades - let alone centuries.

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