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Modding / Re: Misc modding questions that are too minor to warrant their own thread
« on: Today at 06:31:58 AM »
Is it possible to have a modded-in resource fulfill demand in a vanilla one's stead (with knock-on effects such as the vanilla resource's value dropping)?
For example, 'cultured organs' or something could be something that's preferred by the market (if prices are low enough compared to harvested organs) in place of the harvested organs, thereby lowering the demand for the latter where the supply of the former can meet it.
(not sure I'm being clear here )
For example, 'cultured organs' or something could be something that's preferred by the market (if prices are low enough compared to harvested organs) in place of the harvested organs, thereby lowering the demand for the latter where the supply of the former can meet it.
(not sure I'm being clear here )