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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Wakarimast

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1
Mods / Re: [0.95a-RC12] Missing ships mod
« on: June 28, 2021, 03:40:54 AM »
I played more 200 hours and cant find Nagato blueprints. Any help please? :'(

2
Mods / Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« on: June 28, 2021, 03:36:57 AM »
The great houses ships just awesome!

3
Mods / Re: Cebby Ship Pack [V 1.1.1]
« on: June 28, 2021, 03:28:52 AM »
Broken links.  :'(

4
Modding / Re: Mods of 0.91 to 0.95
« on: June 28, 2021, 02:56:11 AM »
you can force it to run by changing the mod version to match the current game version in the mod_info file, however doing that will 100% result in a crash due to the code being outdated.
But how can i do that?
Found it.

5
Modding / Re: Mods of 0.91 to 0.95
« on: June 28, 2021, 02:54:31 AM »
you can force it to run by changing the mod version to match the current game version in the mod_info file, however doing that will 100% result in a crash due to the code being outdated.
But how can i do that?

6
Modding / Re: Mods of 0.91 to 0.95
« on: June 28, 2021, 02:36:37 AM »
you can force it to run by changing the mod version to match the current game version in the mod_info file, however doing that will 100% result in a crash due to the code being outdated.
Thanks!

7
Modding / Mods of 0.91 to 0.95
« on: June 28, 2021, 02:04:48 AM »
I really like Dassault-Mikoyan Engineering mod. But i cant turn on it in 0.95. Is there some way to do it?

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