Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - armoredcookie

Pages: [1] 2 3 ... 29
1
Haha I guess my panic to come up with something good after being sick for a while didn't work. His lack of response to my PM about it and my laziness to start something from scratch being away for so long led to this, and my full apologies for it :).

2
And finished the Eucarian super-battleship, Leviathan! :D


I'm trying to go for the heavily armored, yet sleek look for the Eucarians.
EDIT: Although now I'm considering a quick hue change.

3
Now that I'm back and actually able to do something, what needs working on? I have some of the bases for Eucarian ships in the works :)

4
Suggestions / Re: An Evil Laugh Button
« on: September 09, 2012, 12:47:56 PM »
Then mid-battle communications then. Maybe a taunt button :)
(I'm back from the dead! aka food poisoning)

5
Mods / Re: Fantasy Farer - "The Trogre Wars" - (0.6a)
« on: August 28, 2012, 09:57:48 AM »
Have you tried the demo yet, armoredcookie?

Haha just realized that was there :-/

6
Discussions / Re: Post your Battlefield 3 stats!
« on: August 28, 2012, 09:25:04 AM »
Yet generally there's more than one untouchable in the sky :)
I rarely even bother with anything but heat seekers anymore (except in rush) because I rarely have time to attack ground targets. Rather just go for helicopters and transports while waiting for the enemy jets to get back in, then have a lengthy dogfight.

7
Discussions / Re: Post your Battlefield 3 stats!
« on: August 28, 2012, 08:43:41 AM »
Now it's mainly just battlefield 3 in general, and the achievement fun associated with it :)

8
Modding / Re: Requesting crtique on some sprites
« on: August 27, 2012, 11:31:59 PM »
That tends to happen :/
But after some edits it makes AWESOME into... not sure what.

9
Modding / Re: Requesting crtique on some sprites
« on: August 27, 2012, 11:22:13 PM »
Glad to help, but you should expect a wall of praise from the rest of the community within a few hours :)

10
Mods / Re: Fantasy Farer - "The Trogre Wars" - (0.6a)
« on: August 27, 2012, 11:08:12 PM »
I'm really looking forward to this :D
But question, how will this work with Starfarer physics?

11
Modding / Re: Requesting crtique on some sprites
« on: August 27, 2012, 11:02:27 PM »
Those... Look... AWESOME!  ;D
Left sprite looks a little better to me, since it matches up with the Explorer. Although both of them look pretty good.

The only problem I have are some of the harder outlines on the Kanost (some of the black lines stand out a lot) and that the engines seem a little out of place ( color-wise).

12
General Discussion / Re: Useful Buffalo
« on: August 27, 2012, 09:20:13 PM »
Does this make the Condor obsolete? :P

13
Suggestions / Re: Not your Ordinary Multiplayer suggestion.
« on: August 27, 2012, 08:02:04 PM »
It's already stated before that multiplayer will probably not be implemented into the game. Might need an example for clarification since I'm a bit confused.

14
General Discussion / Re: Phasing and Whatnot
« on: August 27, 2012, 02:11:40 PM »
Sensor ships then?  :-\

15
General Discussion / Re: Phasing and Whatnot
« on: August 27, 2012, 01:49:28 PM »
I actually really want that. Boggling the AI with a wolfpack of 5 phase cruisers when it thought it was attacking a lone Buffalo  ;D

Pages: [1] 2 3 ... 29