Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Coil

Pages: [1] 2 3 ... 8
1
Mods / Re: [0.97a] The Knights of Ludd
« on: April 22, 2024, 07:24:13 PM »

Here's the link: https://github.com/Ontheheavens/Fleet-Journal/releases

I think the hotfix in included in 1.1.3

Thank you, sir!

2
Mods / Re: [0.97a] Roider Union 2.1.0
« on: April 22, 2024, 07:12:26 PM »
Hope to someday in a modified form, but I am busy with non-modding things.

Of course! Your work is greatly appreciated! For me personally, Roider Union is one of those mods that is a staple and fits into the sector so well that it feels like a vanilla.

3
Mods / Re: [0.97a] The Knights of Ludd
« on: April 21, 2024, 10:36:01 PM »
Good Day,

Really loving the mod, which tbf feels like an extension DLC of vanilla.  I also just entered the First Trial but get this CTD:

569712 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: class com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to class com.fs.starfarer.campaign.fleet.CampaignFleet (com.fs.starfarer.campaign.BaseLocation$LocationToken and com.fs.starfarer.campaign.fleet.CampaignFleet are in unnamed module of loader 'app')
java.lang.ClassCastException: class com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to class com.fs.starfarer.campaign.fleet.CampaignFleet (com.fs.starfarer.campaign.BaseLocation$LocationToken and com.fs.starfarer.campaign.fleet.CampaignFleet are in unnamed module of loader 'app')
   at com.fs.starfarer.campaign.CircularFleetOrbit.setEntity(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseLocation$LocationToken.setOrbit(Unknown Source) ~[port_obf.jar:?]
   at fleetjour.scripts.objects.JournalEntry.makeDoubleWithSameOrbit(JournalEntry.kt:56) ~[?:?]
   
Would appreciate any help or insight, thank you in advance!

Grab the updated Fleet Journal copy from its thread and the issue should resolve  :)

What? Is it on an earlier post?

4
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« on: April 21, 2024, 10:35:17 PM »
(bug) unable to terraform metallic planet from mod unknown skies

I don't think it's a bug when it's affecting something that's not vanilla.

5
Mods / Re: [0.97a] Interstellar Imperium 2.6.4
« on: April 21, 2024, 09:08:14 PM »
I'm sorry, I love this mod, but I just couldn't stand them, so I made mine. https://i.imgur.com/rz3tUt0.png

While I do not agree with the ones you made, I do agree that the ones that come with the mod are taking out the immersion (especially for the Rome 2 cover guy, he's way too memorable)

This was a quick, sloppy patchwork that I went through the moment I visited the first Imperial World.
Properly teaching AI with stable diffusion takes time, especially if you want to make everything from scratch, without introducing the OG or someone else's portraits first for it to mimic.
I'm experimenting out of curiosity, for now.
But I am slowly getting there, sometimes it listens, sometimes it misses https://i.imgur.com/0Gxm7Pu.png
If I ever do that properly, I'd most definitely use it for my own mod, like a unique missions pack. Probably won't be able to mimic Starsector perfectly, but I know editing tools, like oil paint filters, gauss blur, and algorithms, that could bring them close enough for a 128x128 pic to match the theme well enough once the AI is done with the close approximation.

This one I've done because, while I love the faction's theme, and ships (which are well balanced with the vanilla), the portraits were breaking the immersion worse than some weeb packs and factions out there (one day Aurora, one day...).

I share the same gripe. If you do decide to release a good set of imperium portraits, please do share them!

6
Hi,
Getting a crash whenever I hit D now, just says fatal null. It happened after I got the hyper shunt blueprint!
Thanks for any help!

You'll need to give more info, specifically your crash log is you have it

7
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« on: April 21, 2024, 08:50:10 PM »
I've just noticed that seeding a planet with Volturnian lobsters does not add the +1 to farming that it says it's supposed to.  Also doesn't export as a commodity so there's no income from it.

Was the +1 to farming added in a recent vanilla update? I don't recall ever seeing that. Either way, the vanilla behavior (as I remember it) was that lobsters do not get exported for profit like a regular commodity. TASC doesn't change the default behavior so it must still be like that.
There's simply no Demand for Lobsters in Vanilla, so they don't get exported because nobody is buying them.

Lobster Proliferation has been updated for 0.97a if people want Lobster Economy.

*if* people want lobster economy? IF?

8
Mods / Re: [0.97a] Roider Union 2.1.0
« on: April 21, 2024, 07:45:09 PM »
Roider expeditions don't exist anymore. There are only mining expeditions atm.

Coming back I hope? I loved how alive it made the sector feel and I liked to tag along and see if I could scrounge up some good tech too :D

9
Mods / Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« on: April 15, 2024, 09:56:42 PM »
They say a picture is worth a thousand words.
2 Messenger rockets, Shade (P), Paragon 1v1, ECCM and Missile Spec.

20 second fight, outranging Paragon
https://mega.nz/file/6w1VXKDQ#lsY5SIHyHr_vrktmesxV-qnoVdHh2qTas-2jyC7G8Wo

1 minute fight, closer range, at least giving it a chance
https://mega.nz/file/C58ynQCQ#mCEZqOX6jLJfCqlrkd-ls-ouBGxWbT8JX7fbHQHRLVM

This works for literally everything short of specific modded capitals or ships fitted with enough PD to down an elephant. Onslaught? Dead in 15 seconds. Redacted capital? Takes utter ages, but it can be done. Invictus? Ditto, it's not even funny.

Ok, yeah that illustrates the problem pretty well...

10
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: April 13, 2024, 11:58:34 PM »
I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

Apparently not. Getting a Gehenna drydock error : /
Grab the .jar from a few posts above yours by TheProtagonists. Other than that, the mod works fine... or at least nothing explodes that isn't supposed to.

I had that. I got another version from another place.

11
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: April 12, 2024, 05:52:40 AM »
I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

Apparently not. Getting a Gehenna drydock error : /

12
Does this work with 0.97?

pas pour l'instant, mais le développeur travail dessus

Merci beaucoup!

13
Mods / Re: [0.97a] Ashes of The Domain
« on: April 12, 2024, 02:06:09 AM »
Hello, I've been playing this mod and I really like the concept of research. However I find it a bit annoying that the only way to unlock new technologies is by looting databanks. It would be nice if there was ways to obtain databanks in other ways, for instance appearing rarely in black market shops, or maybe some other way to buy some or even do raids to take some. I have been playing for a while and I'm struggling to find enough databanks...

I think those are good ideas. It's thematic and gives the player more ways to access the tech.

14
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: April 12, 2024, 02:00:56 AM »
I dont suppose there's been an update recently? Right?

15
Mods / Re: [0.95.1a-RC6] Pearson Exotronics
« on: April 10, 2024, 04:38:10 AM »
Any news regarding this? Only posting since the topic hasn't been touched since april.

the chef is in the kitchen and the oven is on

How're the baked goods, chef?

Pages: [1] 2 3 ... 8