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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Messages - Big Bee

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Does MagicBounties support Underworld's cursed IBB bounties?
IBBs are part of SWP, magiclib doesn't interfere with them

Damn, that sucks. It would be nice if MagicBounties could make all HVB and IBB bounties work without their respective mods. I don't like most of the ships from SWP but I guess I'll have to use it to see the cursed Underworld ships then...

Oh dang, this mod got updated? Like half a year ago? The mod index still says 0.9.1a...

Suggestions / Re: Random QoL request
« on: May 16, 2022, 04:17:04 PM »
I think Captain's Log marks them but I'm not sure. It definitely marks cryosleepers though.

That should be doable - if you just provide a mod with images in the same folder and with the same names as the vanilla ones, the game should load those instead of the vanilla ones.

Whoah nice! That's extremely convenient!

I love how easily modifiable stuff is in this game.

Hey, how feasible is it to just make a texture pack? In a completely different artstyle, even?

I know I might be able to replace the ship image files, but how hard would it be to make it into a mod so that the player wouldn't have to manually replace the files?

General Discussion / Re: What is the point of Defend order?
« on: May 16, 2022, 07:27:53 AM »
Man you keep coming to posts even vaguely mentioning AI and constantly spam that the game needs direct commands like an RTS. It's not that type of game, nor could it handle that sort of system. It would just make the game harder and even more frustrating for everyone who tries to play it that way (like the new players you so care about). Give it a rest or make a mod yourself if you can't stand the current system.

After all this thread is specifically about the Defend order.
He has a point though as far as I remember even Alex agrees that orders usually screw up the battle and in general player should avoid giving orders.

If even Alex agrees then there isn't really much of a point in going to every AI related thread to say it, as he already knows and might have plans to work on it in the future.

Modding / Re: Ship that rewinds?
« on: May 15, 2022, 02:51:29 PM »
because rewinding time is cool??

No it's not, it's a sloppy mechanic that oft-violates the laws of causality.

You're just no fun. The laws are causality are MADE to be violated!!

Modding / Re: Ship that rewinds?
« on: May 15, 2022, 11:37:21 AM »
It was basically an infinite armor-regenerating ship.

Why would you want something so broken? At this point you might as well be honest and straight-up cheat.

because rewinding time is cool?? if they wanted to cheat they easily could, but they want to find the cool time ship.

Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc3 (2022/02/07)
« on: May 15, 2022, 03:19:44 AM »
Does MagicBounties support Underworld's cursed IBB bounties?

Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 13, 2022, 11:36:14 AM »
As an idea, what if the military was split up with all three epochs? Since his split was only 20 years ago The Regular military can have low-tech and mid-line being split between what remains of the task force he was given then by the Heg and the ships he's being provided by the Persean League now, while the LG's will be mostly Midline, but can also contain a few high-tech ships, preferably no larger than Frigate-sized or Destroyer at the largest to represent Philip's desire for energy weapons and high-tech toys. But also without a way to easily acquire them as the Tri-Tachyon likely wants to hold onto what few assets they have left after two lost wars. Then the Sindrian forces can somewhat represent all facets of the Sector in their central location based on their unique situation compared to the other 4.

Eh, them having everything kinda feels much. They would not be unique at all. Honestly a lot of the suggestions I've been seeing feel kinda... drastic? Like, they don't really sound feasible as they go quite far from what Alex is doing. If he ends up changing stuff based on the feedback, it'll probably be something simple that would need little changes from what's already being done, instead of a completely new direction.

Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 13, 2022, 10:18:32 AM »
Yeah, all the other stuff is great, not much else to say about it. Personally I just dislike the the Diktat changes on the gameplay-side by principle. My issue is ironically the lack of uniqueness in what is meant to make the faction more unique.

The LG ship variants look cool aesthetically, but gameplay-wise they are made 'unique' in pretty much the most boring way possible. They're just direct downgrades compared to their base versions with nothing that would make them *feel* unique or interesting in any way. Sure, they're not primarily *for* the player, but since the player *can* get them, and will *want* to get them because of their skins, they will be disappointed to find that they are only worse than their base variants, with no upsides.

If they really need to be at least somewhat worse than the base hulls overall, that could still be done while giving them some variety to be more interesting very easily. Or just break even by not making solar shielding built-in so that after the d-mod is removed, it'll be the same as the base hull with a different skin.

Personally this won't really affect me either way as I usually play modded with the vanilla factions disabled so that I could use more mod factions without dropping to 5fps, but still, it's the principle of it. This is kind of a bad choice compared to the usual high-quality stuff Alex adds to the game, so it stands out more as well.

General Discussion / Re: What is the point of Defend order?
« on: May 13, 2022, 06:59:51 AM »
Whenever I tried these tricks before, to make sure my ships don't get killed off alone, it ended even worse because the enemy now outflanks your whole fleet and your ships slowly fall apart. AI performs much better when it can do its own thing and form a natural battle line.

Makes sense. I've been having trouble with the AI with my low-tech fleet as a few faster ships usually just end up charging in way too early and die before my Dominators could get there.

General Discussion / Re: What is the point of Defend order?
« on: May 13, 2022, 06:12:16 AM »
I guess defend works better then if you want your ships to stay near each other as a battle-line kinda thing but don't want to make 4 cruisers 'escort' another cruiser so closely?

Modding / Re: [0.95.1a] Tesseract Prototype
« on: May 12, 2022, 04:00:37 AM »
the sector will burn

Modding / Re: [0.95.1a] StationShips 1.0.0
« on: May 10, 2022, 03:02:45 PM »
oh hell yeah that's cool as hell

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