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Messages - SpirituMagno

Pages: [1]
1
Mods / Re: [0.95.1a] Concord 3.5.2g
« on: May 05, 2023, 10:53:54 PM »
Literally opened it on word pad and it worked, excel didnt work.

Glad it worked out, then.
Thanks a lot!

2
Mods / Re: [0.95.1a] Concord 3.5.2g
« on: May 04, 2023, 06:44:19 PM »
Im still having the crash  ;D

Did you make any edits/changes/deletions to the [hull_mods.csv] other than adding the hash?
Nope, maybe I should open it with a particular program?
Literally opened it on word pad and it worked, excel didnt work.

3
Mods / Re: [0.95.1a] Concord 3.5.2g
« on: May 01, 2023, 05:32:44 PM »
Im still having the crash  ;D

Did you make any edits/changes/deletions to the [hull_mods.csv] other than adding the hash?
Nope, maybe I should open it with a particular program?

4
Mods / Re: [0.95.1a] Concord 3.5.2g
« on: April 24, 2023, 04:56:11 PM »
Like this?
,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,

The Hash goes 'before' the line (#concord_hiressensor).

Or:

,#concord_hiressensors,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,

Im still having the crash  ;D, searched the log for the error and it says this:

Code
8450 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: JSONObject["id"] not found.
org.json.JSONException: JSONObject["id"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getString(JSONObject.java:577)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.new(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ô00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

5
Mods / Re: [0.95.1a] Concord 3.5.2g
« on: April 23, 2023, 05:36:26 PM »
Hi,
With version 3.5.2g High Resolution Sensors are broken, their sensor value is not added to the fleet's total.
Removing the "concord_hiressensors" line from hull_mods.csv fixed the issue for me, so the script is probably interfering with the core one.
How do you delete this? I tried deleting it but concord would not load and crash before start.

Find the [hull_mods.csv] file in the modfile. Then, open it in Excel and add a hash ( # ) next to the line "concord_hiressensors" or other lines you'd like to remove.

Like this?
,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,

6
Mods / Re: [0.95.1a] Concord 3.5.2g
« on: April 22, 2023, 10:51:27 AM »
Hi,
With version 3.5.2g High Resolution Sensors are broken, their sensor value is not added to the fleet's total.
Removing the "concord_hiressensors" line from hull_mods.csv fixed the issue for me, so the script is probably interfering with the core one.
How do you delete this? I tried deleting it but concord would not load and crash before start.

7
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: November 11, 2022, 06:03:45 PM »
I have found that when starting as the UAF, you cant develop Nia Auroria as a contact (thus, no story progression), had to resign to be able to do it. I think that is the reason some players are having problems of not being able to progress through the story.

8
Mods / Re: [0.95.1a] Modern Carriers 1.9.5
« on: April 24, 2022, 06:57:57 PM »
Hi, I have a problem that when I have this mod active it bugs the high resolution sensors hullmod, it disables the bonus sensor range making them unusable. Hope it can be fixed.

Thx in advance.

9
Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.4 Thousand Eyes
« on: April 15, 2022, 03:20:43 PM »
Hi im having this bug while loading a save:

Code
164976 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fighter wing with id [Zahkhan_Wing] not found for faction [player]
java.lang.RuntimeException: Fighter wing with id [Zahkhan_Wing] not found for faction [player]
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:462)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:440)
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:425)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

10
it's possible that this planet is broken and lost due to that bug you encountered - I was only able to restore saves to functionality and do some medium heavy cleanup, but stuff like that is too arcane to catch and fix within the limited tools I have - I'd likely break more than I fix.

Very sorry about that!

No problem, bugs like this always happen, just wanted you to know about it. Have a nice day!

11
update the mod, that's been fixed in 2.2.f
Sorry! Trusted in the updater but it wasnt actually on the .f version. Its alright, the only problem is that the planet gets teleported to the center of the system inside the stars and its invisible (both in the  command window and the 3d fleet view). Also half the star doesnt have the Corona debuff.
Screenshots:
https://imgur.com/a/7FRzKJt

12
Hi! Got a corrupted save after using the rift generator, Im not sure if it is 100% related to it but Ill try my luck here. Ill copy the same thing that I put in Bug Reports.

Quote
First time posting here but read how to post bugs here.
1)Code:
Code
53229 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.replaceIndustries(IndEvo_ModUpdater.java:131)
at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.run(IndEvo_ModUpdater.java:44)
at com.fs.starfarer.api.plugins.IndEvo_modPlugin.updateVersionIfNeeded(IndEvo_modPlugin.java:129)
at com.fs.starfarer.api.plugins.IndEvo_modPlugin.onGameLoad(IndEvo_modPlugin.java:54)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2)List of mods:
"anotherportraitpack",
  "gflportraitpack",
  "gflportraitpack2",
  "HMI",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "nexerelin",
  "simpleplayerflags",
  "Terraforming and Station Construction",
  "star_federation",
  "vayrashippack",
  "shaderLib"
Acording to the updater all mods that it can detect are up to date (when checking on another save).

3)Context: I was experimenting with the rift generator, first time moved a planet without problems (option was closest colony), second time (same option) it started but didnt do anything and the "teleport" sound still playing for more than a month, decided to exit and reload but game crashed saying "Fatal: null Check starsector.log for more info". Loading with or without sound results in the same crash.
When creating a new game, game works as normal.

Using 4gb (4096m) for RAM and starting the game from the starsector.exe.

Now Im sad because save not working  :'(

EDIT 1: If there is just a solution to somehow cancel the animation without fixing the issue I would gladly accept it and just not use the teleport building for planets.

13
First time posting here but read how to post bugs here.
1)Code:
Code
53229 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.replaceIndustries(IndEvo_ModUpdater.java:131)
at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.run(IndEvo_ModUpdater.java:44)
at com.fs.starfarer.api.plugins.IndEvo_modPlugin.updateVersionIfNeeded(IndEvo_modPlugin.java:129)
at com.fs.starfarer.api.plugins.IndEvo_modPlugin.onGameLoad(IndEvo_modPlugin.java:54)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2)List of mods:
"anotherportraitpack",
  "gflportraitpack",
  "gflportraitpack2",
  "HMI",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "nexerelin",
  "simpleplayerflags",
  "Terraforming and Station Construction",
  "star_federation",
  "vayrashippack",
  "shaderLib"
Acording to the updater all mods that it can detect are up to date (when checking on another save).

3)Context: I was experimenting with the rift generator, first time moved a planet without problems (option was closest colony), second time (same option) it started but didnt do anything and the "teleport" sound still playing for more than a month, decided to exit and reload but game crashed saying "Fatal: null Check starsector.log for more info". Loading with or without sound results in the same crash.
When creating a new game, game works as normal.

Using 4gb (4096m) for RAM and starting the game from the starsector.exe.

Now Im sad because save not working  :'(

EDIT 1: If there is just a solution to somehow cancel the animation without fixing the issue I would gladly accept it and just not use the teleport building for planets.

Pages: [1]