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Messages - Luuiscool4567

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1
Suggestions / Re: Cryosleeper Buff
« on: March 08, 2024, 04:57:56 PM »
The biggest buff would be to remove the Organic 10 demand from Cryorevival.

I assume on top of being able to move the Cryosleeper.

2
Suggestions / Cryosleeper Buff
« on: March 08, 2024, 04:47:54 PM »
Felt the need to write this since I haven't seen anything about Cryosleepers on the forums But since we got the ability to "make" our own gate now, is it possible that Cryosleepers get a buff by allowing us to move them? In return they have limited amount of people inside them before they are deconstructed? I know Ashes of the Domain does it already but I feel like Cryosleepers are very niche and don't get a lot of love either. Plus, I think it would be possible for the player character to be able to move the Cryosleepers after getting it operational again as according to lore, its supposed to be automated.

Sources:
https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/
https://starsector.fandom.com/wiki/Domain-era_Cryosleeper

Anyways Opinions? Thoughts? Should I scuttle myself into the nearest star system and never cook again?

3
Suggestions / Re: Please add an XIV Mora
« on: June 04, 2023, 08:31:09 PM »
Been awhile since I've talked here. But hell yeah brother. More variants for me.

4
Modding / Re: [0.95a] Explore the Galaxy 1.1
« on: May 30, 2021, 09:54:39 PM »
Does the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.

Are you getting some kind of error? I tested it again on my save and it works as expected.

No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.

That's more than strange. I enabled all the mods you listed (plus Adjusted sector) and on a new save I didn't get any conflicts. All 3 searches with 100 and 1000 LY (gate/cryosleeper/tap) returned successfully. I built in some error handling to notify you if you misspell something or leave out the number of LY. My only guess now is that it might be save incompatible (but it shouldn't since these are just neutral commands).

https://imgur.com/JmqnKzx
This is what I'm getting. Not sure if I'm doing something wrong or not.

As Jaghaimo noted, it's cryosleeper  ;D

Bruh, didn't even notice my spelling error, thanks!
Can't believe it was spelling all this time.

5
Modding / Re: [0.95a] Explore the Galaxy 1.1
« on: May 29, 2021, 08:13:10 AM »
Does the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.

Are you getting some kind of error? I tested it again on my save and it works as expected.

No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.

That's more than strange. I enabled all the mods you listed (plus Adjusted sector) and on a new save I didn't get any conflicts. All 3 searches with 100 and 1000 LY (gate/cryosleeper/tap) returned successfully. I built in some error handling to notify you if you misspell something or leave out the number of LY. My only guess now is that it might be save incompatible (but it shouldn't since these are just neutral commands).

https://imgur.com/JmqnKzx
This is what I'm getting. Not sure if I'm doing something wrong or not.

6
Modding / Re: [0.95a] Explore the Galaxy 1.1
« on: May 28, 2021, 04:10:07 PM »
Does the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.

Are you getting some kind of error? I tested it again on my save and it works as expected.

No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.

7
Sounds quite support heavy. Most of vanilla Starsector is focused around the abilities of a single ship to push the fight rather than broad support. I.e. like Burn drives. The closest thing to support is carriers but even they have abilities limited to themselves. Not sure if this could be balanced well compared to other mods.

8
The Voalitle one is good for just wrecking shields. Just slap it on a S-modded Onslought and you're good.

9
Modding / Re: [0.95a] Explore the Galaxy 1.0
« on: May 28, 2021, 12:46:24 PM »
Does the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.

10
Blog Posts / Re: A Tale of Two Tech Levels
« on: May 28, 2021, 12:44:24 PM »
Mmm. Just saying that the Eradicator could make a good choice to add a 14th Battlegroup variation. It's pretty close to being in line with the Kantai Kessen decisive battle doctrine that the 14th practiced. Eagle and Falcon XIV variants don't really feel like they fit in the 14th Battlegroup's overall.

Indeed, a 14th battlegroup variant of both these new upcoming low tech additions would be very welcome!

Welcome to the forum by the way Luuiscool4567! Stick around  ;)

Always been lurking around on the forum posts. Just decided to make an account just to throw around ideas now for fun as this is the opportune time to strike for moar XIV variants.

11
Blog Posts / Re: A Tale of Two Tech Levels
« on: May 28, 2021, 12:36:54 PM »
Mmm. Just saying that the Eradicator could make a good choice to add a 14th Battlegroup variation. It's pretty close to being in line with the Kantai Kessen decisive battle doctrine that the 14th practiced. Eagle and Falcon XIV variants don't really feel like they fit in the 14th Battlegroup's overall. 

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