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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Messages - Hyph_K31

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Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« on: March 08, 2015, 06:22:13 AM »
Thanks for the report ^^

Fixed in the downloadable dev.

Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« on: February 27, 2015, 10:06:48 AM »
Hello, quick post to say that I'm still are and still working ^_^ Having trouble getting much work done on the mod though  :-X

@Voiddweller: I'll take a look at things, re-balance is as always an on-going thing (That isn't news to anyone, really, is it?). In future, Gedune ships will be harder to obtain by default, and likely suffer some kind of malus when in the hands of the player/Other non-Gedune factions.

I definitely should look at improving variant/fleet compositions. I've yet to look into the new method for spawning fleets! It's on my to-do list.

As for boss factions... Heh Heh Heh

That'll happen at roughly the same time capitals happen, if you know what I mean. ;)
One of the original ideas for the Gedune was their flagship - A powerful relic from their past that is SOMEHOW still operational. Fighting that monster and its supporting fleet would be no small undertaking.

 The dev version should work perfectly well with the recent update, a download link is on the first post. That's all for now!

Discussions / Re: Rate the above posters Song/Music!
« on: January 25, 2015, 05:24:22 AM »

8/10, very nice. Perhaps not something to listen to on its own, but as part of a... Movie? Even better.

Let's have some Ayreon:

Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« on: January 24, 2015, 02:41:14 PM »
The other two factions are still veeery WIP.

Currently, only the 'Gedune' and the MAGI exist as factions, the Exiles currently only have ships.

You will be able to find the MAGI' Drones in most systems (Perhaps not in the current Dev version, but in the coming update they will! For now, Askonia and Corvus will be your best bet), spawning around the perimeter. By default they are neutral towards the player, and are coloured a dark green. The MAGI faction is nowhere near complete, yet!

Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« on: January 18, 2015, 02:40:54 PM »
I've uploaded a quick fix for the asteroid belt issues.

Sorry about that :)

Download Here

Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« on: January 18, 2015, 02:28:50 PM »

Well, maybe. I'd have to compare the two versions to know for sure...

You might see the addition of the new star systems if they weren't there before: Zell, Hellion and Azreoth. I'd advise against going to Hellion for now; the number of asteroids there can and probably will cause severe lag.

You should probably avoid the Gedune systems altogether ;) I get the feeling I need to tone the asteroids down for all of them since the update.

Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up!
« on: January 18, 2015, 02:15:09 PM »
DEV Download for 0.65.1a


Above is a link to the current dev. It is NOT complete by any means: There's tonnes of stuff yet to be added and there are probably more place holders than I care to admit. I decided to release this early since it doesn't crash the game, so please have fun!

Be gentle.

Good evening!

Dropping in to say that I'm a terribly awful hoarder. I still have the last three or four versions of my mod stored on my Dropbox, the oldest being for 0.54.1a. A couple dozen versions between then and now or certainly missing. I can PM you a link to each if you like. :)

The latest version of my mod ought to be ready some time in the next few days.

Brilliant idea, hope it pans out!

Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up!
« on: January 17, 2015, 01:26:29 PM »
Progress update!

I've just about got a version of the mod ready that'll work with the "new" update. Once I'm happy with it I'll post/edit a link to it, just bear in mind that by no means will it be complete; I've not even begun to look at most of the new features.

It's safe to bet that there'll be a playable version ready very soon..! I could release something right now, but the edges would be so rough someone could menace themselves...

Thanks for the encouragement. :)

Mods / Re: [0.6.2a] The Gedune - v1.7.2 - Get Up!
« on: January 15, 2015, 01:56:55 PM »
Hyph blows away the dust


It's been a very long time since my last post on this forum, and just as long a time since I've paid any attention to this mod of mine.

So, that said: The Gedune will be returning to StarSector Soontm. It's going to take some time..! I apologise for my sudden absence, and also for the imminent loss of your cargo and ships.

The next update may lose certain features I was working on prior to my unannounced hiatus, as I'm aiming to get the mod functional in campaign and released before all else - fixing/adding all of the new stuff can wait a while.

Hyph out.

My reactions, in order:

Phase one!
Phase... Three?

Oh. What, joy! When I've got the time, you can guaranty that I'll be playing this update vigorously.

And then I'll start working on fixing my entire, poor, probably horribly broken mod.

Discussions / Re: Rate the above posters Song/Music!
« on: September 19, 2014, 04:38:33 PM »
 8/10 , would buy. Though I wish it had more lyrics! A tad repetitive.

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 16, 2014, 04:10:32 AM »
With the way the sprite looks, the game will do that for him ;)

The fewer armour cells there are in an area the weaker that area is. That is, if I'm recalling this correctly.

Discussions / Re: Mojang
« on: September 15, 2014, 09:38:36 AM »
I, for one, welcome our new technologically inclined overlords.

But since I'm technically the founder of a very hostile alien race, it might be best if I pressed this big red button.


As far Mojang, I don't care awfully much about the company - but I'm very interested to see what Notch and co might get up to next, and if his next project will become even close to as popular as Minecraft. Although I doubt that for the most part.

Suggestions / Re: Scrollable Mission Texts
« on: September 12, 2014, 09:58:22 AM »
That is exactly why I suggested this ;D

Plans and plots.

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