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Mods / Re: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)
« on: April 19, 2024, 07:10:42 AM »
Do you mean the player-controlled faction when you found a colony?
That's just the "player" faction. You are always your own faction (even when commissioned, you are still the player faction and are attached to an NPC faction in certain senses). The guts of "establishing" your faction is just that you get to control the flag/crest that represents you, the actual name of your group, and a few of the other variables. The player faction always exists because you always exist.
The behavior of the player faction is governed by the player.faction file in starsector-core/data/world/, or any mod that includes a data/world/ path with a player.faction file.
That's just the "player" faction. You are always your own faction (even when commissioned, you are still the player faction and are attached to an NPC faction in certain senses). The guts of "establishing" your faction is just that you get to control the flag/crest that represents you, the actual name of your group, and a few of the other variables. The player faction always exists because you always exist.
The behavior of the player faction is governed by the player.faction file in starsector-core/data/world/, or any mod that includes a data/world/ path with a player.faction file.