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Mods / Re: [0.9.1a] Idoneus Citadel Exiles - (Overdue) 0.41 Update
« on: July 24, 2021, 04:01:11 AM »
This is absolutely amazing. I really hope someone resurrects this
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Super regret adding this faction to my playthrough, Way to over powered.
Yep!
- Luddic Rituals now applies a hefty missile damage bonus instead of increased missile damage toward shields.
- Tri-Tachyon's CC now increases flux dissipation when venting by 15%.
- Optimized some performance code.
- Save game compatible.
Much love!
Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!
I wanted to create an account simply to echo the praise that this mod has been getting. I love it as well! In my opinion, the Xhan ships are indeed on the weaker side (so you might want to raise their capabilities a little), but the Pamed are very strong indeed.
I am also eager to find out about the Hiveships and the Brakad. Is there any way I can find their blueprints, or are they simply unique/found as wrecks, and gone if destroyed? I feel that the Brakad is really useful in any fleet, and the Hiveships feel awesome to use (and abuse), but I'd like to afford being less careful with them.
Would also love the lore behind them!
Keep up the great work.
if you dont have the command console mod, it is worth getting if for no other reason to playtest
if you enter "list ships" without quotations it will give the hull id for every ship in the game (including stations)
addship hullid (replace hullid with the hull id of the ship-not the regular name, but the hullid!) will add one of that ship
if you enter addship hullid 5 it will add five bare hulls of that ship to your fleet
enjoy!