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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Luftwaffel

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1
General Discussion / Re: More Diplomacy?
« on: May 29, 2021, 01:09:36 PM »
Thanks.

2
>a ship system that takes away flux from an ally
Is it just me or does this sound like a reverse-aerial-refuel?
https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/KC-135_refuels_an_F-16_Fighting_Falcon.jpg/1280px-KC-135_refuels_an_F-16_Fighting_Falcon.jpg

A physically attached hose of sorts could take away waste heat (aka flux) from a ship to be vented by the supporting ship. Might be annoying to code in a (flexing?!) hose though.

>some kind of healing beam (has been tried before in other mods, finicky and tough to balance)
I don't like space magic stuff, drones would be better imo. Either that, or this "healing beam" could just be sealing foam of sorts, repairing hull damage but reducing speed and turret rotation. Enough to keep the ship in the fight a bit longer/let it safely reteat, but not much more.


Overall I like the "support ships" niche a lot.

3
General Discussion / More Diplomacy?
« on: May 29, 2021, 06:51:11 AM »
Clarification first: using Nexerelin, TASC, Diable Avioniks, Roider Union and a few more Faction/Weapon/Ship Mods.

Is there an Option (Vanilla, Nexerelin or otherwise) to engage more in Diplomacy, like actively seeking an Alliance with [X] and starting a Vote for declaring war etc. against [X]?

If this Option already exists I might have not seen it yet since I'm fairly new. If there is a Mod for that I'd be grateful for suggestions.

4
General Discussion / Re: Exploration
« on: May 23, 2021, 12:44:55 AM »
Hounds. Lots of hounds of every variety.
Based.

5
General Discussion / Nice haul for a newly started game
« on: May 22, 2021, 07:13:45 AM »
Except for supplies, fuel and a handful of weapons, all of this was found in a single system (minor weapons cache, research and mining station).
Not bad at all.

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